Author
: BrakeDanceJ[-SNK-]
Version
:
224
Release Date :
Feb. 08 2004
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MAP
Dm-8 Mile Road . . . . Author BrakeDanceJ[-SNK-] . . . . review by Xavious
OK, I'm seeing these maps far too often now. This is one of the average ones.
I'd say I've seen probably about 20 or so of these maps, and the tragic thing
is, they _could_ be bloody amazing, but they are all let down by one thing or
another. The best I've seen is DmUrbanArena, but only because it has average
lighting, textures, and geometry. Almost every one of these 'street' maps I've
seen has one or two really nice innovations or features, but are let down by a
big glaring problem...
This map is based on the movie '8 Mile,' and features promotional poster
textures from the movie, a big statue of the number 8, and some other textures,
like a sign saying '8 Mile Road' with an arrow, and some graffiti textures. This
is all pretty good so far, there are some nice textures...Then we get to the
not-so-good bits.
The biggest problem (and one existing in almost every one of these 'street'
maps, although nobody seems to notice (hey maybe I just pay too much attention
to cosmetic details)) is the map boundaries. The map terrain ends abruptly on
all four sides. Why do people not realize that THIS DOES NOT LOOK VERY NICE AT
ALL!?!? And it wouldn't take so much effort to try and fix, just some way of
keeping these map boundaries out of view, be it buildings, a big pile up of
cars, some kind of force field, or <gasp> a wall!
One more problem with this particular map is the lighting. The light placement
itself is even and functional, so all good there. The fault is with the
geometry. Where are the light sources? The light just springs from nowhere? It
just makes the map seem really incomplete. I guess it isn't so much a lighting
problem, as a geometry problem. Because the geometry is woefully simple. There
are no elaborate brushes to speak of (well perhaps except the fountain thing,
that's mildly entertaining to look at), and it just makes the map seem boring.
Look, I keep prattling on about all these bad aspects of the map, but really, it
isn't any worse than many of the other 'street' maps. The main point is this:
The map is totally incomplete. It just lacks any subtlety or depth.
Highlights - The big vehicle thing at the edge, although the textures are badly
panned, and the front carriage is badly lit; The big eight on the fountain; The
new textures...
Lowlights - The lifts have no signs; Everything is generally simplistic; the big
empty buildings; No light sources; Level boundaries all-too-clear; And why the
heck is there a pitch black skybox? The same effect would have been created by
setting all the sky textures to 'special lit'...
Geometry: 5/10 Totally average, nothing complex, nothing innovative, just bog
standard geometry....
Lighting - 5/10 Functional...Would have gotten 7 if there were actual light
sources.
Textures - 6/10 The new textures are cool, but are let down by (again) the
simple geometry...
Inventory - 5/10 Average for a map this size. Good idea with the ammo that you
need boots to get to.
Bots: N/A (not tested)
Overall - 5/10
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