DmCharge

 

DMCharge

 

MAP

DmCharge . . . . Author: Jurz . . . . review by Flapjax

PROS

* good item placement

* apprehensive music with supporting animations

* player challenges

* green light fixtures are *mesmerizing*

CONS

* simple design (symmetric)

* only one access to upper level

COMMENTS

Limited in scope the map still provides the player with tantalizing challenges to execute. There is a serious need to be able to use the jump boots to access the upper outer wall. With only one entry point to access that wall one is left to wonder "why". Certainly since the jump boots can take you every where else..?! Since the wall is placed "barely" out of reach, it must be a deliberate artistic decision and we have to let it go at that. Center *activation* area becomes the only focal point. This is in no way "bad" yet final emergence on the upper ring (cooly supported by immense chains!) is the players only reward. How I’d love to be able to walk up any chain to a NEXT level - say about where the round open windows are (good sniper material) and then another level or ON TOP of the entire structure !!! So this *simple design* map has tremendous potential, a magnificent MOOD ... and I’m going to go look up some more of Jurz’s maps. d:-)