Author
: TheEmperorStalwartUK
Version
:
224
Release Date : May 2004
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Pitbull's Review of Dm-Jump in the Hole
It has the feel of Dm-FITH (Fire in the Hole) and some of the basic features as well. It reminds me of the UT map Dm-Fractal in some ways but is incredibly smaller than Fractal. As Flap suggested it is definitely to small and the author suggests a 2-8 player load. I wouldn't dream of anything but a 1 vs. 1 for this level as any more players is a complete frag fest. The map has two main levels and the teleporters lead to upper "sniping" spots which include a rifle and more than enough ammo. Once arriving at the sniping spot your only choice is of course snipe, jump into the lower level or go back through the teleporter. Once you've jumped from the sniper spot your only alternative is to "Jump in the Hole" or trigger the floor trap on the underlying level. The level is pathed for bots and they work well as long as there is only one bot. Ammo is abundant, in fact to abundant. I seriously doubt any ammo is needed at all because a quick death is imminent upon spawning in. Movement can be tricky as I found myself getting caught on the walls while acquiring the items, etc. The map is novel in retrospect but I'm afraid that leads to disappointments as most novelty maps do. I do feel however the map has potential had it been made larger and allowed for more escape routes. One isn't left with many options other than what the title suggests. (Jump in the Hole) There is also a bug which I believe is caused by the teleporters and can be seen in the picture below. Click on the picture for a larger view and you'll see what I mean.