Dm-Kaotic X-2

Author :
Chris t - aka {hLk}Chris 
Version :
224
Release Date :
March 26th 2004


Kaotic X-2   Kaotic X-2   Kaotic X-2
 

 

MAP
 
DmKaotic-X-2   . . . .   Author  Chris t - aka {hLk}Chris  . . . .   review by Flapjax
 
PROS
 
*   web of ramps
 
*   cool lasers
 
*   jump pad
 
*   excellently crafted (!!!)
 
CONS
 
*   how does that song go ? ( NO WHERE TO RUN NO WHERE TO HIDE )
 
COMMENTS
 
This map is deceptively large.  I have a similar layout of ramps in a room in one of my castle maps.  Note - I said "room".  It seems even for it's largeness here that there is no place to hide.  Being the coward that I am ... I take issue with this.  LOL  Nonetheless and perhaps personally bias due to my own similar construction, this map has attributes.  It consists on a single room, as declared by author, with a web of cool, fall off as you will (no help needed), ramps.  Weapons abound but I found a greater need for bandages.  (LOL I would)  It is highlighted, by some key curios that are like chocolate chips in a cookie.  It has well designed two laser beams, the deadly kind that MUST be watched out for.  It has a toxic pit of "not advisable to soak in here" that means real business.  And a jump pad that I, personally, could hardly get enough of.  This map could use a more of those !!!  So why with all this going for it does it seem to lack playability ?  Even I am stumped.  I guess it lay in the claustrophobic nature of it.  I kept looking for that place to GO ... there isn't any.  There is even a nifty center platform but the reward for bothering to go up there is small.  I think this may be the "poster child" of an Unreal mapper's first  "A" Grade for mastery of the Editor.  Even the textures and lighting are perfect ... yet ... it is the Game Play that can't hold it's own here.  I am in no way giving this map a bad review !!!  I like it.  However, I think I would "like" it more if I could go someplace; I could not.  If I could hide; I could not.  Thus in short order you find yourself running in a beautifully designed ribbon of ramps in a snazzy room with lots going on ... only to ... find yourself running.  LOL  It's a great place to wonder what you're doing there.  d:-)
 
Addendum:  I left the review like this but it is such an extremely well crafted map that I propose this to the author; TRY THIS:  Take it into the editor and copy ALL of the main structure, rotate it 180 degrees and connected each at the cool arched open way (now one at each end) (BTW do the same with the lights !!!).  Put some similar crossovers (or semi-fully open) at the top level ramps, and put those windows on the outside and SEE  d8-)  if that doesn't make this very design sparkle - even more.
 

 


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