Author
: (mars)Buster
Version
:
225
Release Date : June 2004
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DmSaberArena2-beta Author.............(mars)Buster..............Review
by Xavious
This is one of the better Arena maps I have seen. There are no corridors or
secret passageways, no room dedicated to just one weapon, just one big open
environment for fragging. This is the kind of map that I personally enjoy most.
This one is particularly good.
The map is set on four tiers. The fourth, topmost tier is shadowed for sniping
(or camping, if your against sniping, which I am not). The third tier is four
platforms with various weapons. This is connected to the second tier by some
lift shafts. On the second tier itself is some more weapons, including the
automags, which can be played Akimbo (two at once) style no matter what other
mods are running. On the ground floor is more weapons, along with a slightly
raised platform, upon which lies a powershield.
The highlight of this map is the structure. As well as these four basic areas of
the map, there is a thin ledge running right the way round the third tier,
leading to two superhealths (one at each end of the map). There are some rifles
on the top tier on raised platforms also. And on the second tier are some very
nice barrier-type walls, with sloped corners, useful for taking cover. On top of
these are the automags. The lifts are also very fun; they move quite fast, so
you can use them to launch yourself to the higher tiers. This is essential for
getting to the rifles.
The map has a fast, frantic feel to it. This is emphasized by the fast-moving
lifts and lack of good cover (those sloped barriers are nice, but only if the
enemies are at the other side). It is how all 'arena' maps should be.