logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Banner



Downloads

Oldunreal's Weapons and Items


Collection of Weapons and Items i found, can be placed in own maps for example.


Akimbo MultiMags

Description:
The Akimbo MultiMag mod will allow you to use twin "MultiMags" during Deathmatch - or if you use the included Mutators, during any of Unreal gametype. A MultiMag functions much like your ordinary AutoMag, except that it's capable of firing four different types of projectiles. Furthermore, Alt-Fire will not put you in "gangsta mode" - rather, it's used to switch between the various ammo types.

File(s): akimbomm.zip

HeatSeeker Missle Launcher


File(s): bazooka.zip

Beer for Unreal

Description:
Budweiser in bottles. Delivers 10 health points each up to 190. If you drink too many you get a hangover.

File(s): beer.zip

Birdlauncher

Description:
A RazorJack that fires a spiraling bird for primary fire and for secondary fire, it lays a floating "BirdMine" which will instantly destroy *MOST* enemies.

File(s): birdlaunchers.zip

Cloak

Description:
Same as Invisibility, except this can be turned on and off.

File(s): cloak.zip

Condom

Description:
The condom is simply a humorous replacement of your everyday shieldbelt.

File(s): Condom.zip

Dex Flamethrower

Description:
Primary shoots a steady stream of short-range flame, while alt-fire launches a fireball that will explode into flaming chunks when it hits a wall or actor. Pressing and holding alt-fire while you have primary fire pressed, then releasing primary fire will cause you to start shooting globs of unlit napalm instead of a stream of flame. These globs will stick to walls and creatures, and can be lit with any type of flame effect.
File(s): DexFT220.zip

Dex Shotgun

Description:
In primary fire, this gun shoots a standard shotgun shell. Pressing AltFire turns the gun into sort of a "Super Shotgun" by loading additional shells to be released all at once. Up to four shells can be fired at the same time.

File(s): DexSG.zip

Dualmag

Description:
Dual Automag, use 2 Automags instead of 1.

File(s): dualmag.zip

Dynamite


File(s): dynamite.zip

Eightballzoom

Description:
This weapon mod will exchange the "Alt-Fire" mode of the eightball to have the zoom feature of the rifle. It uses the same class as 'Eightball', but overrides only a few of its methods. It is very enjoyable to watch a monster get gibbed up close!

File(s): eightballzoom.zip

Flamethrower

Description:
Basically I altered two main classes the Bio gun class and the gasbagbelch projectile class. I changed the shootload state to make it shoot the firebitch projectile(created under gasbagbelch) over and over until you let go of the fire button or you run out of ammo and put it into the flame thrower class. The firebitch class is inherited from the biggasbelch class and is changed so it has a shorter life span and does more damage. I also added 2 extra classes that handle pawns catching fire, they are the OnFire and the ShortFlameGen classes The code is documented pretty well, so if you want to see how or why I did things, knock yourself out.

File(s): flamethrower.zip

Frypan

Description:
Ever had an uncontrollable urge to run around whacking people with a big-ass cast iron frying pan? Well, now you can. In primary fire, this thing will slap people around, and alt-fire will stun them with a nice "gong" sound. In either primary, or alt-fire you can hold down the button for a greater effect.

File(s): frypan224.zip

Golfgun

Description:
Shoots explosive golf balls. :-)

File(s): golfgun.zip

IPSideArm

Description:
Extra damage Automag with sound and texture.

File(s): ipsidearm.zip

IPWeapons

Description:
6 modified Stingers and 1 Automag
1). ASMD shoots taser balls, alt fire is taser ball spread.
2). Bio shoots Secondary Toxic Waste balls, alt fire is Gas Bag Belch.
3). Dispersion shoots dispersion round, alt fire is dispersion power-up spread.
4). Flak shoots grenades, alt fires grenade spread.
5). Rocket shoots 8ball rocket, alt fire is 8ball grenade spread.
6). Stone shoots Titan Boulders, alt fire is Peace Missles.

File(s): ipweapons.zip

Jello

Description:
Jello.BlueDispP -- BlueBerry Dispersion Pistol
Jello.ProtectionMag -- Protection Automag
Jello.BananaStinger -- Banana Stinger
Jello.GrapeGun -- Grape ASMD
Jello.AppleEightball -- Apple Eightball Gun
Jello.CherryFlak -- Cherry Flak Cannon
Jello.BlueBerryRazor -- BlueBerry RazorJack
Jello.JelloGesBRifle -- Jello Ges Rifle
Jello.RasberryRifle -- Rasberry Rifle
Jello.MangoMinigun -- MangoMinigun
Jello.JelloBoots -- Jello Boots

File(s): Jello.zip

Lindstradtrifle

Description:
This is the weapon that was introduced in Jurassic Park II. It's actually an air rifle which shoots an impact delivery cartridge armed with the refined venom of a "Conus Purpurances" (South Sea Cone), the most powerful neurotoxin known to science.
lindstradtrifle.zip

LK

Description:
Summons a voicebox which plays this "Los Ketchup ?" Song (sry, donno the exact name, not my kind of music) - but FUNNY :P

File(s): LK.zip

Lightsaber

Description:
The famous Jedi-Lightsaber.

File(s): lsaber23.zip

LSR

Description:
Laser Seeking Rocket
br />File(s): Lsr.zip

mmlxmas

Description:
Contains a lot of snowy stuff: weapons, creatures...

File(s): mmlxmas12.21.03.zip

Oldquadshot

Description:
Fixed Quadshot

File(s): oldquadshot.zip

Parachute

Description:
Parachute allows players to jump from extreme heights without leaving a small crater :-)

File(s): ParaMut.zip
File(s): parachute4.zip

Pipebomb

Description:
Basically it's a pipebomb weapon mod for unreal, allows you to thow out grenade type things and blow them up when you wish (like the pipebomb from Duke3D)

File(s): pipebomb.zip

Proximity mines

Description:
-Sticks to walls
-Explodes when player/enemy is in range
-Explodes when fired upon

File(s): ProxMines.zip

Quad

Description:
Another Quadshot

File(s): quad.zip

Raider

Description:
Summons some raider weapons and armor

File(s): Raider.zip

Railgun V2

Description:
As the name already tells us, this is a ReailGun... It shoots a fast Rail in primary fire and a slower explosive one in AltFire. I added a ComboMove Feature pretty similar to the one of the wellknown ASMD. The Ammo is the same as the ASMD uses.

File(s): RailGunv2.zip

SAmp

Description:
Some kind of SuperAmplifier, which makes to much damage to have a purpose for it.

File(s): samp.zip

Sithhar

This is the Sith Har Blaster like in Klingon Honor Guard

File(s): sithhar.zip

SpongeBobBox

Description:
Summons a voicebox which plays Spongebob....very weird.

File(s): SpongeBobBox.zip

Throwhealth

Description:
Health pickups that can be thrown or distributed.

File(s): throwhealth.zip

UTWeapons

Description:
UT Weapons for Unreal

File(s): UTWeapons.zip

Whiskey

Description:
Delivers 10 health points each up to 190. If you drink too many you get a hangover.

File(s): whiskey.zip

Wine

Description:
Delivers 10 health points each up to 190. If you drink too many you get a hangover.

File(s): wine.zip

Winf

Description:
contains ASMD Minigun, ASMD Railgun, Forcefield V2, Gatling, KickInvis, MultiRL, Shredder

File(s): Winf.zip

Zora's Music Weapons

Description:
The weapons will act like their normal brothers and in addition:
Hitting a player will stick the sound at this Actor.
The Sound will be played once.
Hitting any other pawn will set it's ambient sound.
The Sound will repeat forever (i.e. until the pawn dies).
Hitting any other actor (e.g. a wooden box) will do nothing special.
A music sound will stop the player's tracker music.
Only one music sound per time is played for one pawn.
A sound effect doesn't stop the player's tracker music.
Multiple sound effects per time may be played for one pawn.
Some weapons choose a random sound of a sound set, other weapons play the same sound each time.

File(s): zMusicWeapon.zip