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A collection of Unreal mods.

Unreal Mods Download

Oldunreal's mods for Unreal

There are plenty of other mods which need to be tested and added here yet, but if you are a mod author and want it to be placed here, so E-Mail me.
Keep in mind, the mods description are mostly taken out of the included readme files and not every mod works in every version of Unreal. Feedback is always welcome.



2D Deck16

This is a new take on the classic deathmatch map, DmDeck16. It is the most popular deathmatch map, with more than 10 servers running it, most of which that is the _only_ map being run. People play it because it is very well designed (the powerful pickups are all in risky locations, and the weapons are well placed to balance each spawn point) and because there is always someone else willing to give you a challenge.
Well, things have just gotten a little different...Now, the map is played from a 3rd person perspective, zoomed out, at 90 degrees to the player. You might immediately think 'Mario' or 'Sonic' but truth is its nothing like them. You still have all unreals weapons, textures, sounds, the lot. In any case, it is all very hard to describe...Go and take a look for yourself...

File(s): 2ddeck16.zip



Advanced Weapons and Items - By Bleeder91



Item and weapon package for Unreal by Ageukkeli. Comes with two optional mutators. See the included readme for details.



This mod is Unreal v2.24+ specific and won't function if you're using any older version. It is based upon Robert A. French's Multimag 0.2 Beta, although several changes have been implemented (see below). Much like my previous mini-mod, the Akimbo Deathmatch, this mod was created as a response to the numerous requests on the Weapons of Deastruction mod request board (http://www.planetunreal.com/wod/).
The Akimbo MultiMag mod will allow you to use twin "MultiMags" during Deathmatch - or if you use the included Mutators, during any of Unreal gametype. A MultiMag functions much like your ordinary AutoMag, except that it's capable of firing four different types of projectiles. Furthermore, Alt-Fire will not put you in "gangsta mode" - rather, it's used to switch between the various ammo types.

File(s): akimboMM.7z

Amethyst Mod

Adds new Weapons, Items and Monsters

File(s): Am.zip

AKcoop Version 2

AKcoop is a mutator specially designed for Unreal 1 coop play.
Asgard and Kari coop or if you prefer Assault and Kill :))

AKcoop was the first mutator of its type designed for Unreal 1 coop play and yes its the original come back with version 2.

Yes its more difficult.. and Yes u might die. However I've played it through solo and managed to get through it, so please don't cheat, you only spoil the game. There is ample things laying around and monsters that drop items.

File(s): AKcoop2.7z


This is pack 2 with some tweaks to the first pack and a few extra models, summon with care some may be a little intensive. All monsters were made using existing textures etc to try and keep dowloads to a minimum.

File(s): asgardMP2.7z


Massive Aura weapons / items / pawns package by Boodaflow Although not bugfree, this version can be considered as final, since there won't be any updates. WARNING: Don't install it in the Unreal installation you use to play online. It will give you version conflicts on all servers that use Aura, because there are many different versions of this mod in use.

File(s): AuraPackFinal.7z



New weapon that shoots different color slime.

File(s): Biooi.zip


Various books for lethal purposes, book surfing, and book surfing on the water.

File(s): Books.7z


Boss (Xan) model seen in Unreal Tournament, for use in Unreal!

File(s): Boss.7z


To ride around on a Flying box using the keypad!!

File(s): box2.zip

Building Blocks

Create a world, within Unreal!

File(s): bblocks.zip



Seems to be the Amethyst successor.

File(s): Celled.7z


Exiled's second package.

File(s): Celled2.7z


Same as above, but with new items etc.

File(s): Celled3.7z


Build own base and face enemys base.

File(s): CnS.7z


Male commando model, extracted from UT99 for use in Unreal.

File(s): Commando.7z


A weapon that shoots cookies.

File(s): CookieCannon.7z

Console Plus

A console replacement

File(s): ConsolePlus.zip

Coolhand's Console

Auto Complete - Automatically completes known commands after typing the first three characters of the command and pressing "AutoCompleteHotKey"(defaults to Cursor Right but is configurable in UnrealEd) Built in man pages for all supported commands

File(s): coolhandconsole.zip


A gun that I accidentily made messing around with my first mod (That's why the file is so small)

File(s): Cowgun.7z

Crystal Castles

The Crystal Castles Mod is the first new extensive mod to be created for Unreal I in a Nali's age. Play is a bit different from what you may be used to. Points are what matters - not the total number of kills. Points are awarded for kills but you may find it easier to pick up the high scores by collecting the gems and gold found throughout the levels.

Those who used to play the old 2-D arcade games where you run around and pick up gems (dots, etc) will be familiar with the concept. The change is we have moved from a static 2-D world into the third dimension.

Our Mod name "Crystal Castles" pays a bit of homage to the original Crystal Castles arcade game - it was actually the first 3D venture along this direction. Needless to say things have changed a bit since it came out. We bring you a little closer to the action by placing you in a first person viewpoint.

Other changes are that you are a little better armed than that poor old Bentley Bear being chased by trees and other rotten baddies. You also can pick up a bunch of special items to help you win the day. But don't get complacent, more monsters are around to pound you into mush and also other players will be competing with you for that top score!!

File(s): CrystalCastlesRELEASE_Ver1_0.zip

File(s): CrystalCastles_Ver_1_10_RELEASE_UnrealOne.zip


New monsters, weapons and items to summon
File(s): Cyclone2.7z


Dark Magic Game

File(s): dkmagic1.zip


This package includes all pawns I could find on Doom 2.


A simple tool for detecting downloaders on your server. This tool is entirely serverside, so there is no need to add it to Server Packages.


The DSPCC is the latest in heavy infantry weapon technology. Owing to recent breakthroughs in particle dynamics we are now able to offer the common infantryman the kind of firepower he needs to get the job done.

File(s): dspcc5b.7z


DZMapM is a TrueType Mutator that was originally designed to fix and repair Coop maps that could easily become blocked by players. Since then it has been reworked to support fully customizable levelPawn, item, and pawn-dropwhenkilled replacing as well as server level recycling, auto-command execution and a MonsterSpawner. Newer additions in DZMapM make this mutator a great customizable engine to a coop or "monstermash" DM/Team server.

File(s): DZMapMv2-34.zip



Large pack with all kinds of add-on stuff. Designed for Exiled's coop server and now available for everyone.

File(s): ECPack.7z



Addon for EnhancedDM2

File(s): EINFDM.zip


As the name suggests, and Electric Krall. Very strong, shoots lethal bolts of electricity.

File(s): ElectricKrall.7z

Enhanced Deathmatch(EDM)

·Score Recovery - When you leave the game, if the map has not changed the next time you enter, your score will be given back to you.
·Lag Graph - Your ping patterns are graphed out for you on a graph on the bottom right of your screen. If troublesome, it can be disabled.
·Idle Times - If a player has gone idle, their idle time (in seconds) will be displayed next to their name on the scoreboard.
·Private Messaging - ID #'s are displayed to the left of players' pings. You can send them private messages by this #.
·Hiding Chat - Do constant chatters bother you? Simply enable this option and their text will be hidden from your view.
·Hiding Death Messages - Tired of a screen full of big red death messages? Enable this to hide them from your view.
·Statuses - Players can set statuses that will make a symbol appear to the left of their name on the scoreboard. The available statuses are: Present, Away, Sleeping, Shower, Homework, Eating
·Colored Text - By use of color tags, players can put colors inside of their names or in the text they type. Text can also be put into bold or flash.
·Smilies - Smiley faces are displayed in place of the normal chat text smiles. ":)" turns into an actual round, yellow, happy face :)
·UGold/UT Type Console - Tired of getting VM errors when you hit tilde to read someone's long message? The typical, crash-prone console has been replaced with another console that uses the same style as Unreal Gold and UT. This console will not cause the same crashes and is also capable of displaying text colors and smilies. Normal messages are separated from chat messages to make reading conversation easy.
·Downloader Display - When someone downloads from the server, their name, current file, and percent completed will be drawn on the bottom right hand side of the scoreboard.
·Detailed Spec HUD - Spectators can now see a player through their own eyes. The spec HUD reports Armor, Ammo, Kills, and a few other tidbits of information about a player that is being watched.
·Profanity Filter - Tired of always reading the same old "sailor talk?" Enable the filter so that what people say is not displayed in its vulgar form on your screen.
·MapVote - When enabled, players can vote for what map they want to play on. The mapvote reads all the maps from the internal maplist included with EDM.
·Scoreboard information display for admins - Players' IP, Computer Name, Engine Version, and console validity can be checked right from the scoreboard.
·An IPLOG of all players who have connected - Whenever a player connects, if their player name or IP has never been logged before, they will be added to EDMIPLOG.ini. This log can hold up to 1500 entries.
·Banning from the server results in the server being hidden from the view of the banned person's server browser.
·Excessive pinging of the server will result in a 90 second ban (only 90 seconds because some things that get interpretted as 'excessive pinging' may really be entirely innocent and were just due to lag issues.)
·Admins can connect to the server even if it is full.
·You will no longer crash from throwing your weapons too fast! (unless you do it for an EXCESSIVELY long amount of time, but this should never occur during normal gameplay.)


Older Files:

File(s):and latest release EnhancedDM4.zip

Enhanced Serverbrowser

Enhanced Unreal Server Browser, A new tab layout for the Unreal Server Browser, by Hyper.nl
File(s): EnhServerBrowser.rar


Originally made weapon as a part of the ECPack arsenal.

File(s): ExSMG.7z



Fear is a multiplayer modification for Unreal. What this means is that we have added on to the existing Unreal code to add new weapons, classes, and gametypes. The premise of Fear is that two sides, Caliginous and Virtuous, are fighting on a distant planet called Centurium 5. The details of this war date back hundreds of years to a time when the world was peaceful. But that information is irrelevant, all you know is that there is a war going on and you must fight in it. Fear is a class based CTF mod. In Fear you are spawned in the game starting as the default player-class, the soldier. You also are assigned a team. You then can change your class and team to whatever you want using the Fear Menu System. CTF stands for capture the flag. In Fear each team has a flag. Your objective is to steal the enemy's flag (by touching it), run back to you base, and touch your flag. Then you will have captured your enemy's flag. This gives you team twenty points. If you don't want to capture the flag you can play defense and guard your flag. This is an equally important job and must be filled in order for you team to win. Once the time limit, kill limit, capture limit, or team score limit is reached the game ends and you will be taken to another map to start another game. That is the basis of Fear.

File(s): fearbetafinal.zip


Male commando female model, extracted from UT99 for use in Unreal.

File(s): Female_Commando.7z


Final bundle of Exiled's older mods

File(s): FinalExMods.7z


firetrucks.u is the super cool toolkit for use in Old Unreal's Unreal 227 mod/patch thing. It was written by ebd with the exception of the PawnEnslaver class, which was written by Enzyme.

File(s): firetrucks_1_0_0.zip
File(s): firetrucks_1_2_0.zip
File(s): firetrucks_trashbag_combo_pack.zip


A set of summonable flags from America and Europe

File(s): Flag.7z


A flying fish :)

File(s): FlyingFish.7z



A mod collection which includes

File(s): gamepack.zip


Big pack of different mods. See readme files for details. (Also known as Gott Sources) Version 1.1 pre-final

File(s): Gott.7z



summon hunters.nalihunter...... this one was quite wierd. it uses a seeking rocket as its attack
Summon hunters.gashunter.......this is the gas bag hunter. it has improved air speed and improved air contorl and it attacks wth new projectiles
Summon Hunters.mercenaryhunter..... this hunter uses a warlord rocket and is probably the best out of all of them
summon hunters.fishhunter.....this is the devil fish hunter. it attacks using a projectile now and has improved intelligence and water speed
summon hunters.brutehunter.....this is new hunter that has improved intelligence and air and land speed and higher jumpz
summon hunters.krallhunter.....this is what started it all. it was the first hunter i decided to make
summon hunters.iceskaarjhunter..... i always thought that ice skaarj looked cool so i made a hunter version of it summon hunters.queenhunter....this is the mother of all hunters its the tallest hunter [other than the titans] in the hunters mod. it is also one of the strongest. this queen has improved skill and refire rate and its attack power is greatly improved.
summon hunters.titanhunter.......this guy is something i just thought up off the top of my head. i realized i didnt have a titan hunter so i decided to make one.
summon hunters.mantahunter.....this is an improved manta with better intelligence and faster air speed and air control
Summon Hunters.warlordhunter.....this is also a new addition. it uses damm5 and has increased skill, hearing threshold, and health
Summon hunters.slithhunter....well i decided to make a slith hunter just because i needed a wide variety of monsters

File(s): Hunters.7z

Headshot Mod

NO, thats no Aimbot :P
Some weapons, items and ingame admin things.

File(s): Headshot-Mod.zip


Features: (Or, Why This Mod Is Better Than Just Trying to Use a Coopgame)

1. Automation: The IT is automatically chosen, automatically counts down to the beginning of the round, with a variable counting time, and rounds automatically end after a set number of minutes.
2. No Cheating: ViewPlayer has been disabled (you can only view players are are seeking), same for RMode. Now you have nothing but your searchlight, default weapon, and your wits to find people with. Admins can summon still, but a message will be sent to all players saying what has been summoned, and by whom.
3. Scoring system: Points are rewarded throughout play. 1 point for finding a player, 3 for not being found, and 5 points for finding everyone. Also, individual statistics are recorded, of times finding other players in a game, being found, finding everyone, and staying hidden. All are shown on the new Scoreboard.
4. A HUD: It's nothing fancy. It just says who is it, what round this is, and if your safety is on or off.
5. TeamSpeak: Using TeamSay, you can talk to everyone on your 'team' -- Everyone hiding is on the same team, everyone seeking is on the same team. Spectators cannot use teamsay.
6. Automatic IT assignment: The IT is automatically assigned, with 4 different ways of picking him. Either the first person found, the last person found, a random person, or everyone gets to be it, in order. Note that the NextIt (admin)command will always override this.
7. The Summonable playerstarts: Because everyone starts in the same place on most Coop maps, Summonable playerstarts have been added. The location of these is recorded when added to the same with the PlayerStart commands (See below), and will automatically be re-added everytime the map is opened. Summonable PlayerBlocks have also been included, to limit the size of maps, and also Events, triggered at the start of maps, to either open areas or close them off. These tools allow Server Admins to customize maps that normally would not be good for Hide and Seek in. However, they can only do so much, and there is a limit of 20 PlayerStarts and 20 PlayerBlocks per level.
8. The BookHolder: A handy little inventory item that throws down a book when activating, and returns it when deactivated. It makes bookjumping MUCH easier, and also possible on maps without books. With it, new, original, cunning spots can be found on maps. Remember to look on the ceiling! You never know who has managed to hide there...
9. Commands: Hide and Seek has an extensive commands list, all with in-game help, available by typing 'commands ', 'admincommands ', or 'PSCommands '.

File(s): HideNSeek.7z



A pack of shield belts, comes in 25 different colors.

File(s): iCBelts.7z


An item pack with new Health, Super Health, and flavoured Nali Fruit.

File(s): iCHealth.7z


Jump Boots with configurable Air Control and JumpZ.

File(s): iCJumpBoots.7z


An inventory spawner that can spawn a maximum of 200 items in 5 different summons; 40 items per spawner

File(s): iCSpawnerV2.7z


In game, to create a teleporter.

File(s): iCTele.7z

Insane Nali

Summons an insanse Nali.

File(s): insanenali.zip

Infiltration for Unreal

Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine.

File(s): infiltration25.zip

File(s): Infiltration25_NON-UMOD.zip

File(s): 2.65Beta8-UMOD.zip

File(s): Infiltration2.65Beta8-UMOD.zip

File(s): Infiltration26z.zip

File(s): infiltration265.zip

File(s): infiltration270.7z

File(s): infiltration280.7z

File(s): infiltration282.7z


Mod is still under construction.

File(s): Invasion.7z



JCoopZ is an Unreal 1 coop game mod to sequel JCoop4 and the JCoop5 releases from Joss Liu and Maniac. This mod consists of nearly 3 years of research, bug fixes, server security enhancements, and new features for unreal initially developed for the private DZCoop game mod. It also builds on some of the goals Joss had set out for JCoop5 but were never finished. It provides a new level of server stability, and security unseen in JCoop4/5 or any coop gametype mod to date. Much of the base sourcecode to JCoop was re-written so JCoopZ is not only a sequel, but it could almost be considered a totally new coop game mod except for containing original JCoop commands and feature options.
Older Version:
File(s): JCoopZ1-Build135.zip

Current Version:
File(s): JCoopZ1-Build137.zip


Small pack by Jojje.

5 Pawns and a StingerMag ( howto see Readme.txt )

File(s): Jojjemod.7z


jTool is a set of inventory items that I find useful in the Unreal CoopGame type, as run on Joss' Teamwork server. I expect they will also work in the DM gametypes, but not extensively tested yet.

File(s): jTool2r1.zip and newer version jTool3a.7z


JukeBox - Made by Bleeder91 add a SongList to your game.


Jurassic Monster Pack

A great collection of Dinosaurs to be implemented in unreal, can be used in mods and maps or played against with some nice mods like monstermash (also included in UTeamFix)

File(s): jurassic.zip

File(s): jurassicpart1.zip

File(s): jurassicpart2.zip

File(s): jurassicv1.0.zip



Many different item such as Cowarmour, Fatfield, NoBombGun (there is no such thing as a bomb gun), stinger1 (A stinger with eightball projectiles) and I think there is more but I can't think of anything else off the top of my head.
Need the Cowgun mod to run see CowGun

File(s): KillA.7z



This is like a horror movie. Tables, barrels, statues...all the normal items come to life and chase you.

File(s): Living.7z


New sequel to Living mod by Ageukkeli. Watch out even the candles will attack you.

File(s): Living2.7z


Third incarnation of the Living mod. Watch out for the pathnodes. They are in a bad mood today...Updated version 3.6

File(s): Living3.7z



Endgame.unr will work with all game Versions. GateWayCoop.unr is designed for Unreal only.
File(s): UnrealCoopPatchv1.zip

MonsterMash (later versions included in UTF, section Server and Security)

Once active, MonsterMash will continually spawn in monsters of your choice in random locations in the map. They are very aggressive and eager to kill any player (or bot) wandering around. This is meant for players to cooperate on killing the monsters instead of shooting each other, but you have to aim very well not to do too much accidental damage to your comrades.

MonsterMash theoretically supports ANY game mode, so in theory you might start some Monsterfun in combination with any other mod, however, regarding stability and balance you should play MonsterMash with its native game mode!

All of you who do not like the "normal" Unreal, but play mods such as "Infiltration" or "Serpentine" should jump on to Section V right now to see how your mod is supported by MonsterMash. In brief, MonsterMash is a game-mode independant modification which theoretically allows you to play it in ANY game mode together with ANY other modification in existance. Some other mods are recognized by MonsterMash and directly supported. Not directly supported mods can still be used, though, and if you want to make MonsterMash support any special non-standard items, just turn off the dynamic features of it and enter the specifications of your items (or non-standard monsters...).

File(s): MonsterMash_v15e_dist.zip

File(s): MonsterMash_v16e_dist.zip


MonsterCoop is a new game type that makes anyone able to play as a monster. There are basically two teams: the humans, who are finding their way out of NaPali planet, and the habitants of this planet, who obviously don't like the invaders. All the pawns in the original game have been re-created as player ones, so that anybody could personify them and see what it feels like to be "on the other side". In other words, MCoop is a team coop game: the players of the two teams gotta cooperate to reach the goals of their own team. In addition, this mod provides a long list of server commands/tools that will hopefully help admins to manage the gameplay better and make it more fun and addicting :)

File(s): MCoop.zip
File(s): MCoop_v2.3-full.rar


MonsterSpawn is a Mutator designed to add just about any type of Monster to just about any type of Unreal 1 or Unreal Tournament type game.

File(s): monsterspawn202.zip
File(s): monsterspawn203.zip


A stinger that shoots different colored DispersionAmmo.

File(s): iCMultiStinger.7z



Unreal 1 enhanced game type.

File(s): naliland.7z

Napali for Unreal226

Another way to play the Return to Napali Maps in normal Unreal without upak.dll

File(s): napali226.zip

Napali for Unreal

Spider and predator models extracted from Return to Na Pali. Compatiable with Unreal 1 and UT 99.
Along with fixes to the original spinner are an additional 2 modded spiders, the maiden and shadow The maiden is a large tough spider which may throw some of its eggs at you as an alternative projectile The shadow is a nasty smallish spider, well it just bites, but may be hard to see in dark places

File(s): napali102.7z


This package includes a lot of special scripts for the original Unrealengine, such as:
Build your own movers that players can control + they can fire any type of projectile! Control tanks, double AA-flakcannons or just some automatic cannons placed under the ceiling!
This mover can be used to guard some tunnels or else.
This mover rotates if the controler fires. So you can build some sort of gattling gun! And many many things more.

File(s): nbspecials.zip
File(s): nbspecials2.zip and nbsp-info.zip
File(s): nbspecialsdoc


It features up to 20 'weapon slots' (Projectiles/InstantHits) within ONE single CRM. You can define which one is used for Fire and/or AltFire. All 20 'weapon slots' have theirs own FireOffset and OffsetRotation. + all other features of the original CRM included in the NBSpecials modification

The goal of this project is to recreate the adventure of Unreal with added difficulty. The name of the mod comes from the Diablo 2 philosophy, where you could play the game until the end, and play through it again in another difficulty level. This, however, doesn't just make things harder, it completely changes the encounters in each levels. It includes at least 100 new monster variations (many scripting changes), 13 new weapons, new inventory items, new pickups, new challenges, new secrets, upgrades and new boss encounters. More recent additions includes a leveling system (optional), and a HUD system to read your target's health/name/weapon (like present in JCoop Multiplayer).


This is a package that contains 6 Necris weapons and a Necris-themed co-op and DM map.

File(s): NecrisPack.7z



This is a modification for Unreal Tournament (all versions), Unreal Gold v226 and Unreal 227 (Gold or Classic as long as Unreal Windows is active) which changes the background on your game's desktop.
It replaces the default "Unreal Tournament", "Unreal Gold" or "Unreal OldUnreal Edition" desktop with some included backgrounds, or ones you can make yourself.

File(s): osxBackgroundChanger.zip



Predator model extracted from Return to Na Pali. Compatiable with Unreal 1 and UT 99. Fixed and repaired to work with Unreal1 and UT

File(s): predator103.7z


A monster pack of psychedelic-looking enemies. comes with additionalitems, weapons, and mutators.

File(s): Psych.7z


Special weapon that allows you to pick up objects and throw them around. Also works with players. (If allowed in settings) Updated version 1.2.

File(s): Physgun.7z


This pack is a small selection of weapons

File(s): PwnPack.7z




Some Pawns and Guns from Quake1 for Unreal Zombie's and 2 Guns

File(s): QuakeMpak.7z



One of the best mods ever made for unreal, real Capture the Flag - unfortunately not often seen because of the lack of players...:(

RealCTF is a capture-the-flag modification for Unreal. The primary focus of RealCTF is to merge the fast-paced teamplay action of QuakeWorld CTF with the rich visuals of Unreal.

RealCTF includes three game types: RealDeathMatch, RealTeamGame, and RealCTF. RealDeathMatch and RealTeamGame are similar to regular Unreal Deathmatch and TeamGame types, but with the gameplay improvements of RealCTF including faster weapon switching, optional tractor beam and artifacts.

File(s): RealCTF_1_0_55_NOUMOD_full.zip
File(s): RealCTFC_Release5_Dist.zip
File(s): RealCTF-Code.zip
File(s): RealCTF-Help.zip
File(s): RealCTF-MapPack1.zip
File(s): RealCTF-Media.zip


Adds Rain to maps.
File(s): rain.zip

Rain and Snow

Fixed rain and snow effects for unreal with fixed code for better network support to make online playable maps.

File(s): rain_and_snow_fixed.zip


Rank and Spread, Frags Per Hour, Killing Sprees, Multi Kills, Death Counter, Timer, Full Sounds and Global Message and More

File(s): RankSpreadSpreesKills.zip


Recharging shield belt

File(s): RShieldBelt.7z



Your XMas nightmare.

File(s): SantaBrute.zip


The aim of the game is to save as many people from hostile worlds as possible by searching for them and leading them back to the ship. When you have finished with a world you next fly to the next one by re-entering the ship. To make the game easier, simply plan on rescuing less people. World 1 - Primal - There are believed to be at least a dozen survivors scattered throughout this primordial nightmare. And then after that you venture out into the cosmos to rescue more people. Who knows what bizarre worlds your people will need to be saved from...

File(s): saviour.zip


Serpentine is a conversion for Unreal. It centers around the concept of replacing the Unreal weapons with modern real-world firearms. It moves the emphasis of play off lightning reflexes and dodging, on to tactical thinking and guile. The goal was to create a more believable, more visceral deathmatch environment, and to bring back the kind of satisfying firepower that we miss from the days of Doom.

If you find normal Unreal to be too twitchy, or don't find the original weapons to be very satisfying, Serpentine may be just what you've been hoping for. On the other hand, if you're looking for arcade action and you enjoy being able to dodge and jump with inhuman agility, you likely won't enjoy Serpentine much; it was never intended to be for everyone.

All in all, Serpentine represents a serious effort to recapture the feeling of enjoyment that we get from recreational shooting, and to boil that experience down into a deathmatch format for our lan parties. In Serpenting there's a lot of fancy hardware that we only wish we could own, but they all share a common feel with the way our guns behave, and look, and sound.

So what are you waiting for? Go download it already. ;)

File(s): serpentine8.zip

File(s): Serpentine Unreal (Gold).zip

There are other releases out, but none of it has an official permission from the original authors, and the changes made are not for the better.


A very powerful Quadshot. Colored Gold.

File(s): SonicShotgun.7z


Gromych's Nali Land Unreal1 Gametype
Random Player Start
Random Items in Grates
Plants Generator
Player Fatique
Rebalanced Weapons
Last Man Standing Type Gameplay
Adjustable Level Lightness
Adjustable Monster Abilities
Can use Explosive Ammunition as Bombs
New Nali Knife
Shellcases, Corpses, etc do no disappear
Blood Pools

File(s): specialpak.zip

Spinner Monster Pack

For lovers of spiders :)
Spider model extracted from Return to Na Pali so it can be used for RTNP2U map pack. Compatiable with Unreal 1 and UT 99. Along with fixes to the original spinner are 2 modded spiders, the maiden and shadow.
The maiden is a large tough spider which may throw some of its eggs at you as an alternative projectile.
The shadow is a nasty smallish spider, well it just bites, but may be hard to see in dark places.

File(s): Spinner.7z


The Stingpack is my second weapon pack. This pack contains 6 stinger variants, each with custom projectiles. This pack also originally contained a skarrjgun, Krallgun and a Titangun. Unfortunately, these three never made it in the final version; due to the fact the former two gave various errors in-game, whilst the latter caused Unreal to slow down to almost a halt.

File(s): StingPack.7z

Super Size For Unreal

It makes pawns(people/monsters) 5x bigger for easy spotting Great for spotting campers while sniping/far away.

File(s): unreaLsize.zip


The Simple Unreal Songplayer

The Simple Unreal Songplayer (SUSongPlayer) is a server/client mod which plays Unreal music on any map which does not have music already on its own. By default, SUSongPlayer uses most Unreal Classic 225f standard umx song files, which are statically loaded together with the mod. They can be used from on the moment the player is installed (there is a complete preset for all major suitable songs). Only setting up non-standard songs may be a bit tricky :)

File(s): SUSongPlayer.zip


Team DarkMatch is a Team Game version of DarkMatch and uses DarkMatch (DK) maps.

File(s): TeamDarkMatch.zip


trashbag.u is a super cool extension to firetrucks.u that adds a lot of decoration and inventory classes. It made by ebd, with a couple of things made by the talented ividyon.

It requires firetrucks.u

File(s): trashbag_1_0_0.zip
File(s): trashbag_1_1_0.zip



Unreal 2 Vehicles mod for Unreal.

File(s): U2Vehicles.7z


Weapon and item for 225.

File(s): uber225.7z


New enemies and a health mutator

File(s): uber3.7z


A bunch of weapons, items, and a few enemies.

File(s): uber4.7z


Mostly weapons, couple items and an enemy.

File(s): uber5.7z


Seem to be some new bots.

File(s): u-botnpcs.zip


Some Unreal servers seem to use small utilities that can remotely crash your Unreal client. As client, you are unaware of which modifications you download from servers and what they do exactly. Unreal does not allow users to choose which mods to execute. It just downloads any mods that are installed on the server and executes them without security check. Almost all modifications are completely harmless, and bring new content and features to the game. But a few of them can execute console commands to remotely crash the client. UCrashGuard contains a number of fixed cache files that no longer can execute the 'crash' commands, so they can not harm your Unreal client anymore.



This tiny program provides a fix for UnrealEd's critical error condition Message Box (caption "Critical Error") that might popup after some kind of compile error. The Message Box is unfortunately inaccessible and therefore prevents you from closing it and save your work in UnrealEd.

File(s): uedmsgboxfix.zip


Can be used to browse umod files.

File(s): umodbr.zip


UMSSpaceMarine is a mod designed for Unreal 1, but made compatible for UT.
Features include UMSSpaceMarine ScriptedPawns (monsters) of 4 different types with 16 variations of the UMSSpaceMarine, which includes male and female and an UMSSpaceCadet Class. UMSSpaceMarines kill bots on sight.
A new type of armor "MarineSuits" which has 4 variations. Jungle marine suit, Arctic marine suit, Desert marine suit and SpaceMarine Suit. Unlike other armors, the marinesuits are actually worn by the player or bots and contain radar and Independent marine voice ability. Select voices from the voice menu or use hotkeys which can also be created from within its own in-game menu system. While wearing a suit you gain around an "extra" 70 male or 70 female voices

File(s): UMSSpaceMarine108.7z


Play all your favorite DMmaps with a special selection of the U4e inventory.
1.Phasor, LightSword, Chainsaw
2.Mag (default weapon)
3.Shotgun (provides real kickback), Jet Engine
5.True EightBall Cannon (full control, real kickback), Tomahawk, DrunkMissile Launcher
8.Freezer, QSG
0.BFG20k, Baby Nukem
Also available are the U4eFly, Speed and God PowerUps

->U4eDeathMatch1 (features Revolver,VulcanCannon,FlakLauncher,RazorLauncher,LightSword, Chainsaw,Rifle,LaserMines,DetPack,U4eU4,Phasor,Shrinker,Freezer,Flamer,TrueEightBall, Tomahawk, DrunkMissile Launcher)

->U4eDMAll: Select this if you want to play with ALL of the U4e inventory items. Only recommended for huge maps suchs as DMTikal (15 bots are a good choice)

(->U4eCtfdefault, CTF version in currently pre-alpha state, don't use it)

File(s): Skinners_Guide.zip

File(s): U4eBeta5.zip

File(s): U4ePawns.zip

File(s): U4eTanks.zip

Unreallity (Final)

Bleeder91's largest project, Including gametype, Mutator, Scoreboard, can carry 2 automags, rifle has scope, night game possible, can level and can adjust difficulty. Keyword Unreality.

File(s): Unreallity.rar


The goal of this project is to recreate the adventure of Unreal with added difficulty. The name of the mod comes from the Diablo 2 philosophy, where you could play the game until the end, and play through it again in another difficulty level. This, however, doesn't just make things harder, it completely changes the encounters in each levels. It includes at least 100 new monster variations (many scripting changes), 13 new weapons, new inventory items, new pickups, new challenges, new secrets, upgrades and new boss encounters.
More recent additions includes a leveling system (optional), and a HUD system to read your target's health/name/weapon (like present in JCoop Multiplayer).



This project was implemented to update the standard Unreal One weapons and to support some new capabilities. Generally, the updated weapons should operate nearly identically to the existing weapons, just better. Currently, a single Weapon (AutoMag) has been implemented so far. Most of the base code has been fully developed at this time.

The new functionality available to the weapons will consist of the following items:
1) Zone Entry/Exit Events will be triggered by all weapon fire.
2) Instant Hit Weapons (AutoMag, Minigun, Rifle, and ASMD Alternate) will now operate correctly through Warp Zones.
3) Water, Lava, Slime, and Tar Zones will now slow down the passage of projectiles and reduce their damage FX accordingly.
4) ZoneFluidFriction and ZoneGravity will now affect projectiles inside fluid filled zones (bWaterZone=True).
5) Effects in water and out of water are now different.
6) Sound in water and out of water are now different.
7) FX projectiles such as ShellCases also now follow the new rules.
8) Reflection off of walls is now an option.
9) Most FX now implemented Client Side only. Improved Network support.

File(s): UnrealUpgrade_Ver0_1_BETA_UnrealOne.zip

Unreal Media Ripper

This utility rips Music and Sound class objects from .umx and .uax files in Unreal or Unreal Tournament. It rips all the exports in the file that it understands (currently 'xm', 'it', 's3m', and 'WAV'). Adding support for an export is fairly trivial, so you can add them in a minute or two.

File(s): umr-0.3-vwin.zip and umr-0.3.tar.gz

Unreal Music Ripper

This program will extract music files (S3M and IT) from Unreal's UMX files. I have noticed that certain players (such as MikIT) have difficulty with the resulting S3M files, and I am not sure why. However, WinAmp seems to be able to play them. The IT files seem ok with any decent player. This program works with all of the UMX files that come with the retail version of Unreal, except for one. I cannot guarantee that it will work with future UMX files, but it probably will.

File(s): umxrip.zip


Unreal.exe Intro1?Game=UnrealShare.CoopGame?Mutator=UPakFix.UPakFix-Server

File(s): UPakFix.7z


A lot of upak Guns.

File(s): UpakGuns.7z

upak2unreal beta2

Play the Return to Napali Maps in normal Unreal without upak.dll

File(s): upak2unrealbeta2.zip

UProxy Client and Server

need someone to translate it... Introduzione:
L'idea dell' Unreal Proxy è nata quando un paio di amici sono diventati client Fastweb e tra un travaso di bile e l'altro (invidia rulez :D ) pensavo: cavolo con tutta quella banda ci potremmo fare un bel server tutto nostro di Unreal! (messaggio pubblicitario: faccio parte di un clan di Unreal, www.indomititardoni.it ) Avevo già fatto qualche programma sotto linux utilizzando i sockets, solito cazzeggio di programma client/server, trasferimento file ecc, ma niente di serio. Non avevo nemmeno ben chiara l'architettura di rete di fastweb, poi grazie al grandioso articolo di Naif ( "Io Fastweb, e tu?", http://www.s0ftpj.org/ ) ho deciso che era ora di fare qualche prova! In breve, dopo qualche settimana di bestemmie, la prima prova in locale funziona! E cosa ancor + bella provando con {TNF}.Xenon e [IT].BettyBoop (per Unreal) e Crimson]EE[ (aka Folletto Malefico, per UT) funziona! Ok, ora bisogna aggiungere il supporto a + di un giocatore (!), e un migliaio di altre cose, l'importante è che l'idea era giusta :)

File(s): Uproxy-Client-v1.2.zip,UProxy-Server-v1.3.zip and UProxy-src.zip


Unreal Tournament Items package converted for unreal.

File(s): UTInf.7z


Unreal Tournament Relics package converted for unreal.

File(s): UTRelics.7z


Unreal Tournament Weapons package for unreal.

File(s): UTWeapons.7z


Unreal 227d WebServer

File(s): UWebAdmin.7z



Advanced vehicles mod for Unreal

File(s): Vehicles.7z


Unreal 1 mapvoting handler for Unreal 1

File(s): VotingHandler.7z


WOT - Weapons Of Tomorrow

Weapons Of Tomorrow is a very easy and basic Weapon Pack Mod for Unreal 1 only. Weapons are of same Meshes only but different textures on them. Also contains new sounds, but only on some Weapons. Weapons start from Lower damage to Higher Damage. There are certain weapons who can also kill your own Ass, so use particular weapon that suits the environment. This Pack also has server support.





2 modded Queens
summon Yeen.Yeen
summon Yeen.MiniYeen




A set of different zombie monsters.



More zombies in this mod. Updated version 2.2.


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