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Search found 3138 matches

by Leo T_C_K
Wed Nov 30, 2022 5:07 pm
Forum: Anything else ?
Topic: RELEASE THE SNYDER CUT OF UNREAL II
Replies: 4
Views: 162

Re: RELEASE THE SNYDER CUT OF UNREAL II

https://www.linkedin.com/in/scott-snyder-b862a

It turns out one guy called Snyder did work on Unreal II.

That means...

RELASE TEH SNYDERCUT!!!!!!!!111111111
by Leo T_C_K
Wed Nov 30, 2022 4:34 pm
Forum: UnrealTournament General Forum
Topic: Various types of "Totally Unreal"
Replies: 1
Views: 69

Re: Various types of "Totally Unreal"

I have no clue, I tried to look it up but with little info to back it up. I would assume it was already goty but if this was before unrealgold, then maybe not and its just plain ut....
by Leo T_C_K
Wed Nov 30, 2022 12:58 pm
Forum: Unreal General Forum
Topic: the infamous flotsam map versions
Replies: 1
Views: 209

Re: the infamous flotsam map versions

I got a chance to play through this on 200 finally. Well...while it certainly still feels unfinished (the last translator message is empty after all), it is much better than the older flotsam and I really assume this must have been the version supplied for the contest(unless there was even newer ver...
by Leo T_C_K
Tue Nov 29, 2022 12:43 am
Forum: Unreal 227
Topic: Are there any future plans for a Total Conversion in Unreal?
Replies: 7
Views: 265

Re: Are there any future plans for a Total Conversion in Unreal?

I was referring to something like Killing Floor ported to 227, I saw a WIP project once like that someone was doing. "The One" looks like quite the experience at least I can get back to the good ol' days with that one. That's funny you say that because there used to be a commercial TC/Add...
by Leo T_C_K
Mon Nov 28, 2022 6:42 pm
Forum: Unreal 227
Topic: Are there any future plans for a Total Conversion in Unreal?
Replies: 7
Views: 265

Re: Are there any future plans for a Total Conversion in Unreal?

Yes, while "The One" might have a lot of new features and complete overhauls, it is not a total conversion because it still uses mostly the same textures/actors etc from Unreal. There is also the term Partial Conversion for some mods. I'd argue that the Unreal version of Infiltration is mo...
by Leo T_C_K
Fri Nov 25, 2022 10:59 am
Forum: Unreal Engine 1 and 2
Topic: Hired Guns thread
Replies: 0
Views: 75

Hired Guns thread

Hired Guns (remake or hired guns 2 as its often called) was a cancelled game (that was more or less finished by the time it leaked) by psygnosis (formerly a branch of dma, the same people who worked on the n64dd port of Unreal). Now if you put editor into this or run game with -editor (the game is s...
by Leo T_C_K
Fri Nov 25, 2022 10:50 am
Forum: UScript Board
Topic: A suject asked by a predecessor
Replies: 2
Views: 120

Re: A suject asked by a predecessor

If we had the game it might be possible to help you, but we don't. Most of us didn't even hear this game existed let alone any specifics.

Its also easy to miss this topic, but not so many people visit oldunreal anymore sadly.
by Leo T_C_K
Tue Nov 22, 2022 1:37 pm
Forum: Unreal General Forum
Topic: The 200 botpack maps thread
Replies: 0
Views: 97

The 200 botpack maps thread

This is the thread where I'm releasing the maps that worked on 200-219 that were included in the 221 beta of ut. Some of them worked flawlessly and without change(not even using botpack), some of them required converted texture packages, I will post also the ctf maps i converted from ctf to dm and t...
by Leo T_C_K
Mon Nov 21, 2022 11:29 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 1325

Re: [Released] The One

While playing I noticed something. I don't know if it's something to point out, but I think it's fixable. By the way great job. https://youtu.be/rDysqELc4gE It is fixable. But given how complex the map is, I'm not surprised it slipped by, besides maybe turbo isn't aware now that this might be easie...
by Leo T_C_K
Mon Nov 21, 2022 6:45 pm
Forum: Unreal General Forum
Topic: Playing Kill The Cow on CTF Face
Replies: 0
Views: 85

Playing Kill The Cow on CTF Face

KTC Face video I posted this on ut99.org before already, though I didn't upload the map yet as I was interrupted but its with all those "200" ports that I worked on recently. I will post a separate thread with all that later. This is what I said on ut99 about it: Also, here's a video of k...
by Leo T_C_K
Mon Nov 21, 2022 6:36 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6589

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

Interesting, I mean the Krall Home World text. I still wonder how the home world of the Skaarj would look like. I guess it'd be very much H.R. Giger inspired like Scorn, at least how I'd imagine it. Wasn't the cancelled mission pack going to take place on the Skaarj home world? Also, I'm not too fa...
by Leo T_C_K
Mon Nov 21, 2022 2:35 pm
Forum: Unreal General Forum
Topic: New Unreal Tournament Beta Version From Early 1999 (Build 221)
Replies: 63
Views: 4924

Re: New Unreal Tournament Beta Version From Early 1999 (Build 221)

ctf face fix This is for 220 and 221, the torches changed back to the original mesh. And this: face222f is a fix for the 222 beta only of its version of ctf face by assigning it back the normal torchflame mesh. and here is the ctf face from 222 for 221 basically (if you don't have the 222 version e...
by Leo T_C_K
Mon Nov 21, 2022 2:21 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6589

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

I did make (before mmu started to experiment himself with it) an edited version of the warlord mesh just to remove the wings etc and a temporary new skin if you want to check it out. warlordedit also finally uploaded the backed up version of the krallhomeworld text file I wrote a while back, this is...
by Leo T_C_K
Mon Nov 21, 2022 1:50 pm
Forum: UnrealTournament Mods
Topic: Classic LMS
Replies: 0
Views: 63

Classic LMS

Classic LMS This is a modified Last Man Standing gametype that is made to be like the Last Man Standing in the 220 and 221 versions of UT "beta" content. I did incorporate however changes that were made to the gametype since so it is more "modern" than the old code. What this is...
by Leo T_C_K
Mon Nov 21, 2022 1:48 pm
Forum: UnrealTournament Mods
Topic: Two CTF maps from 221 UT Beta - now fully working in release UT
Replies: 2
Views: 162

Re: Two CTF maps from 221 UT Beta - now fully working in release UT

The oldest ctf face in existence (so far)

FaceOl

Picture:
Image
by Leo T_C_K
Sat Nov 19, 2022 2:20 pm
Forum: Anything else ?
Topic: Where does the Warlord originate from?
Replies: 1
Views: 94

Re: Where does the Warlord originate from?

GamesHarder posted this already : https://www.oldunreal.com/phpBB3/viewtopic.php?p=101528#p101528 Maybe you guys could have coordinated a little better lol. Either way is this really offtopic worthy? Its about Unreal. Also, how is warlord formed? (a reference to "how is babby formed" meme)
by Leo T_C_K
Fri Nov 18, 2022 10:38 am
Forum: Unreal General Forum
Topic: Now this is retarded (torchflame)
Replies: 0
Views: 100

Now this is retarded (torchflame)

Okay so because of all those different versions and me porting/adjusting maps over. I noticed the ctf face on 222 has broken torchflames while they are okay in newer versions. That's because torchflames on 222 used mesh "tflamem" from UnrealShare by default. Guess what, that is the origina...
by Leo T_C_K
Thu Nov 17, 2022 1:59 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 1325

Re: [Released] The One

.:..: wrote: Thu Nov 17, 2022 10:53 am Here's the beginning of the map pack in a new perspective!
Absolute peak greatness LOL. My favorite mod really.

This should be now the canon trailer. "Hang in there, hang in there"

I assume glitchreal still is compatible with 227J?
by Leo T_C_K
Tue Nov 15, 2022 5:04 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 1325

Re: [Released] The One

Hi Leo, no UT version is planned for this, I've considered the prospects of porting this to 226 or UT but it would seem a near impossibility without having to resort to removing a lot of things, it's a task that would be nearly impossible if you ask me, much alike to making a gameboy advance port o...
by Leo T_C_K
Mon Nov 14, 2022 10:45 am
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 378

Re: [Question] Dualmag command ?

Why would you add that into botpack.int or challengegames.int (or whatever it uses)? Besides on tournamentgames the dualmagmutator is most likely going to conflict. I just wondered how its going to work for example inside the unreal gametypes if you explicitly open them. But that will most likely go...
by Leo T_C_K
Sun Nov 13, 2022 8:35 pm
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 378

Re: [Question] Dualmag command ?

I believe for singleplayer you need to specificaly enable to use mutators via the menu otherwise its disabled(but don't quote me on that), but it was written for mind in dm anyways. But you can try. Or try to use it via that command I listed. Like try to do open nyleve?mutator=dualmagmut.dualmagmut ...
by Leo T_C_K
Sun Nov 13, 2022 8:30 pm
Forum: Unreal Music
Topic: Unreal Tournament Series Complete Music and Sound Effect Collection
Replies: 6
Views: 179

Re: Unreal Tournament Series Complete Music and Sound Effect Collection

It is still not confirmed whether child3 actually appeared somewhere even though warmoddities guy on youtube claimed so. I believe it just used necros' sample but the track was by alexander brandon i believe. Not sure anymore though. child2 etc was by brandon so I think this too. Not sure who gave h...
by Leo T_C_K
Sun Nov 13, 2022 1:07 pm
Forum: Unreal Music
Topic: Unreal Tournament Series Complete Music and Sound Effect Collection
Replies: 6
Views: 179

Re: Unreal Tournament Series Complete Music and Sound Effect Collection

I can't do torrents, but I looked at the file list and no this isn't complete now. I suppose you don't know about it but together with a couple of old prototypes like unrealed 0.864n (that a lot of people ignore despite having couple of differences and different unreal.unr) there were also some musi...
by Leo T_C_K
Sun Nov 13, 2022 12:33 pm
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 378

Re: [Question] Dualmag command ?

Just create a text file, name it DualMagMut.int And put this in: [Public] Object=(Name=DualMagMut.DualMagMut,Class=Class,MetaClass=Engine.Mutator,Description="DualMag Mutator.") Everything is fine. I made the int, but even with the mutator appearing on the list, it doesn't happen to have ...

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