This happens with other renderers as well.For whatever reason, PreCache causes some textures to be pixelated.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
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- OldUnreal Member
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
- Smirftsch
- Administrator
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
It does? Interesting.This happens with other renderers as well.For whatever reason, PreCache causes some textures to be pixelated.
Do you have a shot of this?
But could try with additionally having AlwaysMipmap and/or GenerateMipMaps enabled.
Last edited by Smirftsch on Mon Oct 26, 2020 6:26 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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- OldUnreal Member
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Here are the details https://github.com/OldUnreal/UnrealTour ... /issues/64Do you have a shot of this?
- Sergey
- OldUnreal Member
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Dear Developer! What is the situation with the new version of the XOpenGL OpenGL3 / OpenGL4 renderer? I and other people wrote above about problems with version 1.1.0.1 for UT 4.36
- Smirftsch
- Administrator
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- Location: NaPali
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
I could make a list with crap I need to do until I have the time to work on some more interesting things like this here...
Truth is, RL maxes me out pretty much again right now and when done with the daily stuff I really lack the energy and concentration. I'll try to give it some priority.
Truth is, RL maxes me out pretty much again right now and when done with the daily stuff I really lack the energy and concentration. I'll try to give it some priority.
Sometimes you have to lose a fight to win the war.