For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

_d.3d, _a.3d model problem

Please add information, maps, mods, links or anything else related to Mobile Forces here.
Post Reply
User avatar
gregaras.
OldUnreal Member
Posts: 58
Joined: Wed Mar 16, 2011 3:53 pm

_d.3d, _a.3d model problem

Post by gregaras. »

Hello,

I've been trying to import car model to this game, but I've been getting the problem where my model won't get textured properly, instead of texture it looks like a single color or that it is scaled a lot.
Image
So this is how does it look in Blender
Image
This is how it looks when it is imported to Mobile Forces

I used 3ds2unr to do this. With Blender I exported the models as .3ds files and converted them with 3ds2unr to _a.3d, _d.3d and .uc script. Then I used a script of a car from the game as a template to write my script. I then compiled everything and that's it.

I also tried Blender unreal .3d export plugin, but It doesn't seem to work with the compiler. I tried to make a simple box and export it as .3d in Blender and then compile and I got this error:
Image
I unchecked the lodmesh option in the export. When I check it I get some different errors that says lodmesh or something.
I found the Blender plugin there: https://www.oldunreal.com/cgi-bin/yabb2 ... 1490136781

3ds files that I export with 3ds2unr:
https://www.mediafire.com/file/ftf533e0 ... s.zip/file
Blender project file:
https://www.mediafire.com/file/oxj8n1vm ... r.zip/file
Source files (_a.3d, _d.3d, .uc, .pcx):
https://www.mediafire.com/file/qs2fuq93 ... p.zip/file
Template script of a car:
https://www.mediafire.com/file/zbk8t86f ... ee.uc/file
Blender, 3ds, png files of the box that I tried to export with Blender plugin:
http://www.mediafire.com/file/8tnab7aori8uqaa/box.zip/file
Box source files (3d, uc, pcx):
http://www.mediafire.com/file/5gc6og1uqhtzcd1/box_source.zip/file

I followed this documentation to import the car ("SECTION 3: MOBILE FORCES –THE HANDLING EDITOR"):
https://www.mediafire.com/file/k2n7pn4q ... n.pdf/file

All I need is to make the textures work well with this. Or maybe I need to try something else. I read that I could export to .3d with Milkshape but it has 30 day trial and then I need to purchase it.

Appreciate your help.
Last edited by gregaras. on Sat May 02, 2020 1:50 pm, edited 1 time in total.
User avatar
Stead-Z
OldUnreal Member
Posts: 31
Joined: Mon Apr 27, 2020 11:46 am
Location: An error occurred. Please try again later.
Contact:

Re: _d.3d, _a.3d model problem

Post by Stead-Z »

Krull had the same issue a while back, and managed to fix it by resizing the UV map to 256x256 in Wings3D (another free 3D modelling software). The issue is that when you export from Blender, the UV map size is too large for 3ds2unr so the texture messes up essentially.
Here's the thread for reference: https://www.oldunreal.com/cgi-bin/yabb2 ... 1434275289
Image
User avatar
han
Global Moderator
Posts: 686
Joined: Wed Dec 10, 2014 12:38 am

Re: _d.3d, _a.3d model problem

Post by han »

3ds2unr does modulo without truncation on lots of it's operations, so it gets crippled very easy, and you probably shouldn't be using it in the first place.

For Blender use Skywolfs plugin, otherwise use Actor X.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
User avatar
gregaras.
OldUnreal Member
Posts: 58
Joined: Wed Mar 16, 2011 3:53 pm

Re: _d.3d, _a.3d model problem

Post by gregaras. »

Krull had the same issue a while back, and managed to fix it by resizing the UV map to 256x256 in Wings3D (another free 3D modelling software). The issue is that when you export from Blender, the UV map size is too large for 3ds2unr so the texture messes up essentially.
Here's the thread for reference: https://www.oldunreal.com/cgi-bin/yabb2 ... 1434275289

Worked like a charm. Thank you
Image
This is how it looks now
Last edited by gregaras. on Sun May 03, 2020 10:10 pm, edited 1 time in total.
User avatar
gregaras.
OldUnreal Member
Posts: 58
Joined: Wed Mar 16, 2011 3:53 pm

Re: _d.3d, _a.3d model problem

Post by gregaras. »

3ds2unr does modulo without truncation on lots of it's operations, so it gets crippled very easy, and you probably shouldn't be using it in the first place.

For Blender use Skywolfs plugin, otherwise use Actor X.
I have tried Skywolf plugin already, but I couldn't get it to work with ucc make, I was getting all sorts of errors. Maybe I have to mess around with it more.

I got it to work with Wings3d though, probably will be working with it for now.
User avatar
Skywolf
OldUnreal Member
Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

Re: _d.3d, _a.3d model problem

Post by Skywolf »

Care to share the errors you got? Just want to make sure the error isn't on the plugin's end.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
User avatar
gregaras.
OldUnreal Member
Posts: 58
Joined: Wed Mar 16, 2011 3:53 pm

Re: _d.3d, _a.3d model problem

Post by gregaras. »

Care to share the errors you got? Just want to make sure the error isn't on the plugin's end.
Sorry for late response.

I tried to compile a simple cube in ucc.

Here is one error that I got in ucc:
Image
I disabled the lod option:
Image

Then here is another error:
Image
This one is with lod option enabled:
Image

Last edited by gregaras. on Tue May 12, 2020 9:23 pm, edited 1 time in total.
Post Reply

Return to “Mobile Forces”