For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

FActorPriority::FActorPriority

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
Post Reply
User avatar
.:..:
OldUnreal Member
Posts: 1634
Joined: Tue Aug 16, 2005 4:35 am

FActorPriority::FActorPriority

Post by .:..: »

Some random server crash:

Code: Select all

Nephthys: 2007/05/15 05:00:11: Pre *.*.*.*:50296: *
DevNet: NotifyAcceptingChannel File 1 server Level Dm-ZahltagSE.MyLevel: Accepted
DevNet: Client requested file: Allowed
DevNet: Sending '..\Maps\Dm-ZahltagSE.unr'
Nephthys: 2007/05/15 05:00:12: Down *.*.*.*:50296 '*': '..\Maps\Dm-ZahltagSE.unr' (3473040 Bytes, 3.3 MBytes)
Critical: FActorPriority::FActorPriority
Critical: MakeConsiderList
Critical: ULevel::ServerTickClient
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/15/07 05:00:58
There were 1 player in the server while it crashed.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
Pitbull
Administrator
Posts: 1226
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: FActorPriority::FActorPriority

Post by Pitbull »

I wonder if that's a nepthy's bug, or some other mod?  Also is the server 226? I thought most servers were 225 or 224?
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
.:..:
OldUnreal Member
Posts: 1634
Joined: Tue Aug 16, 2005 4:35 am

Re: FActorPriority::FActorPriority

Post by .:..: »

Server is 225f and I belive that bug is releated to "NetPriority" variable under Actor.
Actors with high net priority may be left off from players with high ping or lots of lags, while those ones with low netpriority are the more important ones and the engine tries to make sure its being replicated (10 or more seams to leave the out actor entirely for 56 kb/s modem users).

But this crash seams to be extremely rare.
Last edited by .:..: on Tue May 15, 2007 2:37 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
Pitbull
Administrator
Posts: 1226
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: FActorPriority::FActorPriority

Post by Pitbull »

Well then does this happen in 226?  This section is for reporting 226 bugs.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
Hyper
OldUnreal Member
Posts: 3509
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

Re: FActorPriority::FActorPriority

Post by Hyper »

Well then does this happen in 226? This section is for reporting 226 bugs.
Servers are supposed to run 225f in Unreal. If this bug is not mentioned in the 225 > 226 patch release notes, then we can assume it's also present in U226.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Pitbull
Administrator
Posts: 1226
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: FActorPriority::FActorPriority

Post by Pitbull »

Servers are supposed to run 225f in Unreal. If this bug is not mentioned in the 225 > 226 patch release notes, then we can assume it's also present in U226.
Good point.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
Post Reply

Return to “Report Bugs in Unreal 226 versions”