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Client crash related to dynamic lights

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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Hyper
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Client crash related to dynamic lights

Post by Hyper »

DevNet: Welcomed by server: LEVEL=extremegen LONE=0
Log: LoadMap: 192.168.1.66/extremegen?Name=Hyper.nl?Class=UnrealShare.MaleThree?Password=MyAdminPass?Skin=Male3Skins.Bane?Team=255
Log: Loading: Package extremegen
Log: Loading: Package Skaarj
Log: Loading: Package GenFX
Log: Loading: Package xfx
Log: Loading: Package DecayedS
Log: Loading: Package Palettes
Log: Loading: Package GenFluid
Log: Loading: Package AmbModern
Log: Loading: Package DoorsMod
Log: Loading: Package WarLord
Log: Loading: Package unreal4
Log: Loading: Package Female1skins
Log: Loading: Package Female2skins
Log: Loading: Package Male1skins
Log: Loading: Package Male2skins
Log: Loading: Package SkTrooperskins
Log: Loading: Package jTool3
Log: Loading: Package Aura
Log: Loading: Package DMatch
Log: Loading: Package Aura1
Log: Loading: Package Editor
Log: Loading: Package Aura2
Log: Loading: Package Aura3
Log: Loading: Package Aura4
Log: Loading: Package AuraArmy
Log: Loading: Package AuraArmy1
Log: Loading: Package AuraArmy2
Log: Loading: Package AuraArmy3
Log: Loading: Package AuraBelt
Log: Loading: Package AuraBeltNL
Log: Loading: Package AuraGame1
Log: Loading: Package Hub2
Log: Loading: Package AKcoop2
Log: Loading: Package AKs
Log: Loading: Package AK2t
Log: Loading: Package AmbOutside
Log: Loading: Package fireeng
Log: Loading: Package Hubeffects
Log: Loading: Package AmbAncient
Log: Loading: Package JDec
Log: Loading: Package test
Log: Loading: Package Predator
Log: Loading: Package Spinner
Log: Loading: Package UMSSpaceMarine
Log: Loading: Package SpaceFX
Log: Loading: Package activates
Log: Loading: Package MarineHUDJCZ
Log: Loading: Package THlamer
Log: Loading: Package UnrealTextureUpgrade

Critical: FLightManager::FinishSurf
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/26/08 17:35:13
How to replicate:
* Download the AuraPackFinal from my site (you should have it already)
* Switch map to ExtremeGen
* Summon Aura.TraceStinger
* Alt-fire some time

Notes: It only occurs in maps with fog area's; it may have something to do with the lasers' light that light up the fog.


About u227a:
In u227a the client does NOT seem to crash. But the lighting up fog is not rendered correctly. (Strange whitish colours instead of blue glow)

Update 2009/03/15:
This issue has been fixed in patch 227f19 beta.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1235765030
Last edited by Hyper on Sun Mar 15, 2009 12:25 pm, edited 1 time in total.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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