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A rare crash bug (while playing botmatch)

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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User avatar
Leo T_C_K
OldUnreal Member
Posts: 3660
Joined: Sat Aug 27, 2005 6:24 pm

A rare crash bug (while playing botmatch)

Post by Leo T_C_K »

Dunno if this has been fixed or avoided at least, but here it is (I posted it here because this bug appeared in 226, well probbaly wrong place to post seeing it is archive):

Code: Select all

Critical: appError called:
Critical: RazorAmmo Dm-Shrapnel.RazorAmmo56 (Function Engine.Ammo.HandlePickupQuery:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: Operace byla dokon
ena úsp

n
. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
(repeats here many times, ends with this below)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: APawn::physWalking
Critical: APawn::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
Last edited by Leo T_C_K on Mon Mar 16, 2009 1:29 am, edited 1 time in total.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: A rare crash bug (while playing botmatch)

Post by []KAOS[]Casey »

Nobody really checks these forums, but

Critical: ULevel::MoveActor

I believe it's fixed. we've put in a lot of work around pawn movement related stuff and I haven't seen anything like this for a long time.
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