Is it possible to have a static mesh with more that 7 multiskins?
Posted: Sat Apr 30, 2022 1:48 am
I've been attempting to port a level from Duke Nukem: Critical Mass to Unreal.
Duke Nukem: Critical Mass is a PSP game that never saw an official release, but a number of builds, along with source code and assets, have been uploaded to archive.org at the beginning of April. Since a level of that game is a .max file obtained with 3ds Max 2010, this is the procedure I followed:
Duke Nukem: Critical Mass is a PSP game that never saw an official release, but a number of builds, along with source code and assets, have been uploaded to archive.org at the beginning of April. Since a level of that game is a .max file obtained with 3ds Max 2010, this is the procedure I followed:
- I loaded the original .max file in 3ds Max 2010 and deleted everything that is not architecture (enemies, pickups, triggers, lens flares)
- After a failed attempt to import the whole level (exported to .obj) as a static mesh, I split the level into its components (typically, a level has around 16) and exported each of them to an .obj file
- I imported an .obj file in UnrealEd as a static mesh and saved the new package
- I imported some of the textures into the MyLevel package so that the static mesh could use them
- I opened the static mesh properties and reached the Display->MultiSkins option