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How to export model with attached weapon ?

Posted: Wed Nov 30, 2022 12:51 pm
by SkaarjRPG
Unrealed 2.1 I believe, I have a for example, ash male model, and how do I attach weapon so it can be extracted as one model

Re: How to export model with attached weapon ?

Posted: Mon Dec 26, 2022 3:12 pm
by Leo T_C_K
I don't think its that simple. In theory you could try something crazy like converting it to a brush (via the static mesh options), both models, merge them together as one brush, convert into staticmesh, then export that and slightly mess with it, import into u3dbinread and make it use the regular mesh animations (even though that might not work for the weapon animation and it might just float in the air instead or be corrupted but it could be tried).


Another option and probably much more simpler is to to do it in an actual 3d modelling program. I wish that there were tools made for unreal only without having to use robust programs, to actually combine meshes togethr and such and smoothen it all, but alas not really possible. One way could be first making it a skeletal mesh then converting back etc which probably could solve the weapon issue...