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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to export the map geometry?
- temp890
- OldUnreal Member
- Posts: 7
- Joined: Sun Oct 09, 2016 4:51 pm
How to export the map geometry?
I wish to export an entire level into 3ds max to use as a set for some renders (DS9 The Fallen). I can't seem to find a way to take the geometry that's displaying in UnrealEd and export it into a 3D model format. Even tried 3D ripper dx but no dice. Any help?
Last edited by temp890 on Sun Oct 09, 2016 6:54 pm, edited 1 time in total.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: How to export the map geometry?
Heya,
Does Deep Space 9's Unreal Editor allow you to export brushes? If you use the red brush to encapsulate a whole map, then click on 'intersect' (it's also found under the brush tabmenu at the top) you can then export what the red brush has intersected as a .t3d
I'm not 100% sure how the Deep space 9 editor works, but I'm just assuming it would be similar to Ued 226?
Well, all intersecting with the red brush does is; it will mimic the solid geometric volumes of geometry within its parameter (the red brushes' volume basically).
Let me know how you get on, hopefully this works.
Does Deep Space 9's Unreal Editor allow you to export brushes? If you use the red brush to encapsulate a whole map, then click on 'intersect' (it's also found under the brush tabmenu at the top) you can then export what the red brush has intersected as a .t3d
I'm not 100% sure how the Deep space 9 editor works, but I'm just assuming it would be similar to Ued 226?
Well, all intersecting with the red brush does is; it will mimic the solid geometric volumes of geometry within its parameter (the red brushes' volume basically).
Let me know how you get on, hopefully this works.
AKA - ( T : S : B ) Ice-Lizard
- temp890
- OldUnreal Member
- Posts: 7
- Joined: Sun Oct 09, 2016 4:51 pm
Re: How to export the map geometry?
I believe it's the standard Unreal 1 editor (I applied the UnrealEdFix4 patch). Here's a screen:
https://s16.postimg.org/4wqyrbc45/sss.png
Clicking the "Deintersect Brush with World" button highlights most (but not all) the vertices in a red outline. Clicking it again seems to select and deselect additional random groups of vertices. I can export the selection to t3d which does produce a geometry in T3DBrowser.
I can then convert that into '*.dxf..X' format but can't find a 3d editor that recognises it as either X or DXF format.
https://s16.postimg.org/4wqyrbc45/sss.png
Clicking the "Deintersect Brush with World" button highlights most (but not all) the vertices in a red outline. Clicking it again seems to select and deselect additional random groups of vertices. I can export the selection to t3d which does produce a geometry in T3DBrowser.
I can then convert that into '*.dxf..X' format but can't find a 3d editor that recognises it as either X or DXF format.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: How to export the map geometry?
There should be some nifty converter for .t3d files, or a plugin for 3d studio max, but as for 3ds max I wouldn't know what it would be called or where to find it, Blender is the 3d modelling program which I use.
Turboman would however know how to get .t3d files into 3dsmax, as I have heard that he has made world geometry in 3dstudio before.
Turboman would however know how to get .t3d files into 3dsmax, as I have heard that he has made world geometry in 3dstudio before.
AKA - ( T : S : B ) Ice-Lizard
- temp890
- OldUnreal Member
- Posts: 7
- Joined: Sun Oct 09, 2016 4:51 pm
Re: How to export the map geometry?
I found the CB Undying 3ds max importer
https://ut99.org/viewtopic.php?f=6&t=405
but it won't work with 3dsmax 2017
https://ut99.org/viewtopic.php?f=6&t=405
but it won't work with 3dsmax 2017
- temp890
- OldUnreal Member
- Posts: 7
- Joined: Sun Oct 09, 2016 4:51 pm
Re: How to export the map geometry?
Well for posterity's sake it should be noted that old 3dsmax plugins won't work on 64 bit systems even if you have the 3dsmax it was designed for.
I solved the problem by using UDK->import brush->right click, convert to mesh->resources->export to obj or fbx
Alternatively there's a 3d programming utility called Blitz3D that someone made a T3D viewer for. You can then combine that with a 3ds or directX exporter someone else made to grab the mesh.
I solved the problem by using UDK->import brush->right click, convert to mesh->resources->export to obj or fbx
Alternatively there's a 3d programming utility called Blitz3D that someone made a T3D viewer for. You can then combine that with a 3ds or directX exporter someone else made to grab the mesh.