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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal Memories
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Unreal Memories
This mappack is an ultimate remake of unreal maps. Ever dreamed about maps where you have to move on trims and such stuff? Now you can =). This mappack features completely reworked standart unreal maps. Criticism and comments are welcome.
Progress: 0.9 of 32 maps
You can already download music files (they are really impressive IMO):
[url=http://chaosrevolution.site50.net/um/disill.umx]Disillusion (Main theme)[/url]
[url=http://chaosrevolution.site50.net/um/chaost.umx]Chaos Theory (will be used too)[/url]
No screenshots yet but i will add them soon.
And dont post that links dont work, I will fix them soon.
Progress: 0.9 of 32 maps
You can already download music files (they are really impressive IMO):
[url=http://chaosrevolution.site50.net/um/disill.umx]Disillusion (Main theme)[/url]
[url=http://chaosrevolution.site50.net/um/chaost.umx]Chaos Theory (will be used too)[/url]
No screenshots yet but i will add them soon.
And dont post that links dont work, I will fix them soon.
Last edited by Chaos13 on Mon Nov 03, 2008 9:47 pm, edited 1 time in total.
Skydev = Chaos13 = Dimension4
- §tå£kër 3000
- OldUnreal Member
- Posts: 200
- Joined: Sun Sep 21, 2008 8:08 pm
Re: Unreal Memories
Remakes are never as good as the origionals,
except for Jack Black in King Kong
j/k Ikuto
Sounds good
except for Jack Black in King Kong
j/k Ikuto
Sounds good
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Unreal Memories
OMG THE LINKS DON'T WORK!
Lol.
And dont post that links dont work, I will fix them soon.
Skydev = Chaos13 = Dimension4
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Unreal Memories
Piece of FTP code:
Guess what that means? ^_^
Code: Select all
MKD um
257-"um" : The directory was successfully created
257-68 files used (1%) - authorized: 6000 files
257 1312 Kbytes used (0%) - authorized: 1536000 Kb
PASV
227 Entering Passive Mode (64,235,57,36,17,14)
LIST
Connect socket #656 to 64.235.57.36, port 4366...
150 Accepted data connection
226-Options: -a -l
226 19 matches total
Transferred 1,245 bytes in 0.016 seconds
CWD /public_html/um/
250 OK. Current directory is /public_html/um
PASV
227 Entering Passive Mode (64,235,57,36,148,228)
LIST
Connect socket #656 to 64.235.57.36, port 38116...
150 Accepted data connection
226-Options: -a -l
226 2 matches total
Transferred 119 bytes in 0.008 seconds
PWD
257 "/public_html/um" is your current location
TYPE I
200 TYPE is now 8-bit binary
PASV
227 Entering Passive Mode (64,235,57,36,142,35)
STOR chaost.umx
Connect socket #676 to 64.235.57.36, port 36387...
150 Accepted data connection
226-69 files used (1%) - authorized: 6000 files
226-1866 Kbytes used (0%) - authorized: 1536000 Kb
226-File successfully transferred
226 76.897 seconds (measured here), 7.20 Kbytes per second
chaost.umx - 566819 bytes transferred
MDTM 20081103214300 chaost.umx
550 Can't check for file existence
TYPE I
200 TYPE is now 8-bit binary
PASV
227 Entering Passive Mode (64,235,57,36,225,251)
STOR disill.umx
Connect socket #664 to 64.235.57.36, port 57851...
150 Accepted data connection
226-70 files used (1%) - authorized: 6000 files
226-2079 Kbytes used (0%) - authorized: 1536000 Kb
226-File successfully transferred
226 14.922 seconds (measured here), 14.32 Kbytes per second
disill.umx - 218742 bytes transferred
MDTM 20081031152656 disill.umx
550 Can't check for file existence
Transfer time: 00:01:36
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal Memories
That somebody h4xx0r3d it, lol?
Joking.
About that "OMG THE LINKS DON'T WORK OMGWTFLOL, ETC. BBQ", I said that intentionally.
Joking.
About that "OMG THE LINKS DON'T WORK OMGWTFLOL, ETC. BBQ", I said that intentionally.
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal Memories
That means that you were too lazy to name the folder "UMX", so you named it "um"
Or too lazy to write "UnrealMemories"
Or too lazy to write "UnrealMemories"
Last edited by GreatEmerald on Tue Nov 04, 2008 1:58 pm, edited 1 time in total.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Unreal Memories
And the stuff is Case Sensitive lol...Or too lazy to write "UnrealMemories"
Skydev = Chaos13 = Dimension4