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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal perspective
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Unreal perspective
Unreal perspective will be a UT mod that let's you replay the Unreal single player but with a twist. The goal of the mod is to change the gameplay style of the first person shooter to an action adventure shooter. (Those who are familiar with the resident evil genres will be right at home with this mod)
Features:
Full camera views, including panning, dollying and interpolation cam.
Scripted cutscenes.
Here are some shots for a better indication of how it would play like. (pardon the brightness)
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0001.jpg[/img]
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0004.jpg[/img]
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0005.jpg[/img]
Help wanted:
I'm going to need help for optimizing this mod as much as possible.
This project needs a few people that are experimented with uscript.
Needs a music theme.
Need someone to help me build the actors in the levels accordingly.
If anyone is remotely interested in the project let me know. You can reach me by e-mail as well.
Thanks to all and keep it unreal!
Features:
Full camera views, including panning, dollying and interpolation cam.
Scripted cutscenes.
Here are some shots for a better indication of how it would play like. (pardon the brightness)
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0001.jpg[/img]
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0004.jpg[/img]
[img]http://i192.photobucket.com/albums/z63/joe83420/Shot0005.jpg[/img]
Help wanted:
I'm going to need help for optimizing this mod as much as possible.
This project needs a few people that are experimented with uscript.
Needs a music theme.
Need someone to help me build the actors in the levels accordingly.
If anyone is remotely interested in the project let me know. You can reach me by e-mail as well.
Thanks to all and keep it unreal!
Last edited by Unrealer on Thu Jan 29, 2009 12:25 am, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal perspective
I could try to find all the samples I have and make some music, just tell me what kind do you need.
☆
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Unreal perspective
I have some good music knowledge as well. Maybe I could help you out a bit with that. What tools do you use to make the music in unreal?
Let me see what samples you have and maybe we could use one as a template. We will need a minimum of 2 songs, one theme song and a credit song. The credit song shoudnt be to hard to do but finding the right theme for this mod could be catchy.
Let me see what samples you have and maybe we could use one as a template. We will need a minimum of 2 songs, one theme song and a credit song. The credit song shoudnt be to hard to do but finding the right theme for this mod could be catchy.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal perspective
I also can make music, but it's 227 only.
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Unreal perspective
Sweet, when i'm done with the intro scene ill try and upload it somewhere so you guys can view it and try to find a mood to it.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal perspective
Cool.
Modules work in any version, if you have problems converting, send 'em to me, I didn't have any of those problems in my whole life.I also can make music, but it's 227 only.
☆
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal perspective
I've been told importing OGG Vorbis files are only for 227 users. But I'll definitely send them to you so you can make sure the modules are set up rightCool.
Modules work in any version, if you have problems converting, send 'em to me, I didn't have any of those problems in my whole life.I also can make music, but it's 227 only.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal perspective
Well, OGG, MP3 or anything, doesn't matter, if you first convert that to WAV then to module, older versions shouldn't have problems too.
☆
- スマイル・ドラゴン
- OldUnreal Member
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- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal perspective
Well, OGG, MP3 or anything, doesn't matter, if you first convert that to WAV then to module, older versions shouldn't have problems too.
Guess what, what if people don't want to deal with 41 ish MB .UMX files?
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal perspective
It'll still be large as hell... Lower bit-rate and sample rate will sound like BS to other people except for me.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal perspective
When I import MP3 or OGG, then save it as UMX, it's a pretty small file (single digits anyway). However, I've been told it's 227 only (mp3 only for FMOD and AL I think)
- スマイル・ドラゴン
- OldUnreal Member
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- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal perspective
It's 227 only...
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal perspective
That's what I've been told, and I only use 227 so I'm not one to argue.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal perspective
Well, why using a version older than 227 anyway?
(Except for servers maybe, because old versions crash much more than 227.)
(Except for servers maybe, because old versions crash much more than 227.)
☆
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal perspective
Because 227 is unstable as a client to most people, I don't want to use 227 until it's final, perfectly optimized and bug free, for good..
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Unreal perspective
Well u shouldn't have to wait TOO long.... *Nudges Smirf...*Because 227 is unstable as a client to most people, I don't want to use 227 until it's final, perfectly optimized and bug free, for good..
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal perspective
As you can see, the Bugs section of 227 is almost empty. So it's already a LOT more stable than older patches.
Re: Unreal perspective
wait.. just wait..
I heard a rumor that in 227f, it might be possible to copy over your BotPack.u from UT and have it work 100% in unreal 227f.... well see...
I heard a rumor that in 227f, it might be possible to copy over your BotPack.u from UT and have it work 100% in unreal 227f.... well see...
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal perspective
I can bet you on anything that 227f will be better than anything else. I believe in Smirf, Dots and others.
☆
- Hellkeeper
- Global Moderator
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- Location: France
- Contact:
Re: Unreal perspective
I don't give a flying fuck about the music discussion, but the idea of the mod is great, and the pics are impressive. Playing Unreal with these styles of camera would be great, but you will need to change the way the controls interact with the player or it will feel strange and hard to play through.
You must construct additional pylons.
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Unreal perspective
Thanks for the interest hellkeeper. I don't think there will be much to change about the controls. I can get a hold of them very easily. It is true that i was a big resident evil fan , so gamers that never experienced the type of controls will definitly be thrown off. If you have any suggestions though i'd be glad to hear them. The project will take a LONG time to make, so any help will be greatly appreciated.
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Unreal perspective
Ok, for anyone who's done anywork on a theme song or whatever, now's the time to let me see what you got.
Let me know if you think you have something moderatly good. I'll drop my e-mail so you guys can send it over.
As for the project everything is moving along surely, but slowly.
Anyways, keep me updated people.
Peace.
Let me know if you think you have something moderatly good. I'll drop my e-mail so you guys can send it over.
As for the project everything is moving along surely, but slowly.
Anyways, keep me updated people.
Peace.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal perspective
Thought you were going to upload the intro or whatever so we could get the feel of it
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Unreal perspective
Alright , i've decided that i will base the intro on the song and not vice versa. I think the cinematic will be more flexible if it's done this way.
If you guys want examples , we could have a metal sounding song or it could even sound like an existing unreal or ut song. The intro will be made around the vortex rickers map if that can help. In other terms i dont really mind how the song feels, as long as it's uplifting or "catchy" if you get my drift!
So Joe83420@hotmail.com , send me your work to this link. Don't worry if you think that the song is not up to par. I will update accordingly. I will apply all changes and update.
If you guys want examples , we could have a metal sounding song or it could even sound like an existing unreal or ut song. The intro will be made around the vortex rickers map if that can help. In other terms i dont really mind how the song feels, as long as it's uplifting or "catchy" if you get my drift!
So Joe83420@hotmail.com , send me your work to this link. Don't worry if you think that the song is not up to par. I will update accordingly. I will apply all changes and update.