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Inf_(O.M.C)Destruction

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Pub
OldUnreal Member
Posts: 50
Joined: Sun Aug 07, 2005 5:29 am

Inf_(O.M.C)Destruction

Post by Pub »

Got the hang of making shootable exploding walls, added three into it, two reside in the two teams bases, and the third is on the At4 walkway, so if someone from the enemy team goes for the at4 and your not havin it you can blast the walkway :). Luckily the at4 flys away and hovers in mid air next to a lamp post. :D so it's out of commission for the entire match. :) Any opinions and tips are always welcomed and appreciated, i like to improve ^^
http://rapidshare.com/files/205903683/Inf__O.M.C_Destruction.unr.html[/u]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Shot0005.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Shot0006.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Shot0013.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Shot0014.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Inf_Destruction10.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Inf_Destruction11.jpg[/img]
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Inf_(O.M.C)Destruction

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

May I ask what texture packs did you use?

Also, a piece of advice: bind 'shot' to a key. :P
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Inf_(O.M.C)Destruction

Post by GreatEmerald »

Looks like NaliCast to me.
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Pub
OldUnreal Member
Posts: 50
Joined: Sun Aug 07, 2005 5:29 am

Re: Inf_(O.M.C)Destruction

Post by Pub »

lol
yeah its nalicast
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