So I recently managed to export the UT Xan model for use in Unreal, but I can't seem to get Team Textures to work. I imported the correct ones, but when I use the Bossskins INT from UT, The textures get scrambled in player setup in Unreal.
Link to the model - http://www.freewebs.com/unrealgizzy/FWThumbnails/Boss.rar
Any Suggestions?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Boss Team Textures..
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Boss Team Textures..
Unreal 1's menus weren't coded to handle MultiSkins properly, you will not only need a mangled .INT file but you need to get the SetMultiSkin's function from TournamentPlayer.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Boss Team Textures..
Thanks for the help Gyiyg, but I decided to scrap that idea and focus on fixing the animations. I've finished it and the final product is on my site under "Models"
BTW, the link in the first post should work.
BTW, the link in the first post should work.
Last edited by Gizzy on Thu Apr 16, 2009 4:25 pm, edited 1 time in total.