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Boss Team Textures..

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Gizzy
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Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Boss Team Textures..

Post by Gizzy »

So I recently managed to export the UT Xan model for use in Unreal, but I can't seem to get Team Textures to work. I imported the correct ones, but when I use the Bossskins INT from UT, The textures get scrambled in player setup in Unreal.

Link to the model - http://www.freewebs.com/unrealgizzy/FWThumbnails/Boss.rar

Any Suggestions?
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スマイル・ドラゴン
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Joined: Sun Feb 10, 2008 9:07 pm

Re: Boss Team Textures..

Post by スマイル・ドラゴン »

Unreal 1's menus weren't coded to handle MultiSkins properly, you will not only need a mangled .INT file but you need to get the SetMultiSkin's function from TournamentPlayer.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Gizzy
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Boss Team Textures..

Post by Gizzy »

Thanks for the help Gyiyg, but I decided to scrap that idea and focus on fixing the animations. I've finished it and the final product is on my site under "Models"

BTW, the link in the first post should work.
Last edited by Gizzy on Thu Apr 16, 2009 4:25 pm, edited 1 time in total.
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