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Inf_Area69

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Pub
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Inf_Area69

Post by Pub »

If you guys wanna chizeck it out and give opinions :), there is breakable glass, exploding container and floor revealing a jumppad :).
Special thanks to muffinman for playing it countless time to find bugs and better idea's for it.
Map Link
http://rapidshare.com/files/220333814/Inf_Area69.unr.html
Texture Link
http://rapidshare.com/files/220304738/Inf_Area69.unr.zip.html
[img]http://i19.photobucket.com/albums/b165/lolhehe/a69.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_1.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_2.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_3.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_4.jpg[/img]
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

I love this map, especially the motorbike on the roof. How long did it take you to make it?

Also, if you are still interested in that Helicopter prefab, check my site under "Mapping"
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Pub
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Re: Inf_Area69

Post by Pub »

I love this map, especially the motorbike on the roof. How long did it take you to make it?

Also, if you are still interested in that Helicopter prefab, check my site under "Mapping"
Oh i didnt make it, i think its from dots vehicle pack, im not to sure exactly who did it.
the heli came with a .wav file for the sound, can i convert it with ued?
thanks for the prefab it looks great =D
Last edited by Pub on Mon Apr 13, 2009 12:07 pm, edited 1 time in total.
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SkaarjSlayer
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Re: Inf_Area69

Post by SkaarjSlayer »

the heli came with a .wav file for the sound, can i convert it with ued?
If you mean converting the .wav into a .uax file, then yes you can use UnrealEd.

If you mean converting the .wav into any other kind of file then no, as far as sound goes, UnrealEd only imports .wav and only exports .uax files into .wav format.
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スマイル・ドラゴン
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Re: Inf_Area69

Post by スマイル・ドラゴン »

Stupid question, does this map have any relation to Area 51?
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

the heli came with a .wav file for the sound, can i convert it with ued?
If you mean converting the .wav into a .uax file, then yes you can use UnrealEd.

If you mean converting the .wav into any other kind of file then no, as far as sound goes, UnrealEd only imports .wav and only exports .uax files into .wav format.
Aha, but Ued can import MP3's and such.
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スマイル・ドラゴン
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Re: Inf_Area69

Post by スマイル・ドラゴン »

It's not recommended to use compressed audio files, MP3 can be imported safely as music in 227, but I don't really like to try importing compressed audio as regular sound files.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

Yeah, I only import .WAV for sounds and .MP3 for music. I never did like converting the MP3 to .ogg, .s3m ect, and then importing that into UnrealED.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Inf_Area69

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

MP3 music? Oh gawd...
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Pub
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Re: Inf_Area69

Post by Pub »

mp3 music and such was great for inf dm, to fast paced to listen for people sneakin up on you, but for inf its not worth the effort or the extra file size xD, it'd be nice though.
Area 51, well i didnt know what to call it, sorta wanted to call it warehouse,oil rig and eventually i just make it look abandoned and make it area69, the governments super secret old headquarters for shipping alien urine and fingernails..
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

Because shipping stuff like that is perfectly normal. :D
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Inf_Area69

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

But music is S3M! :(
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スマイル・ドラゴン
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Re: Inf_Area69

Post by スマイル・ドラゴン »

Wrong.

Music is only exported using the extension "S3M", however you can bypass that (mostly never works though) by selecting "All Files" or, in extreme cases, make sure "Don't hide file extension of known files" is selected, then put your file extension yourself, i.e. "RazorUB.IT".

Music files imported from standard < 227 Unreal are: .669 .FAR .MOD .S3M .XM and .IT, but do NOT use .IT that use special instruments or filters, they will either crash Unreal or not work period. Also .MOD is not recommended due to the obscure stereo panning, and the fact some "OldSkool Amiga Modules" like "Ultimate Soundtracker" can NOT be played at all in Unreal...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Inf_Area69

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Ow, I know much about modules and in that stuff, I'm Wicked Sick, dude. Although I mostly work/save in S3M (ScreamTracker III) format, I'm also familiar with MOD, XM, IT, MPTM, MTX and everything else you can imagine. :)
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

I just stick with .MP3 Importing. I never export music :D
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Inf_Area69

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Be sure to import only MP3s that are cleaned of viruses. I have no idea how much damage could it cause.
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Gizzy
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Re: Inf_Area69

Post by Gizzy »

I've never had an .MP3 with a virus attached before..
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Inf_Area69

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

http://bilb02.livejournal.com/373.html

One of my friends was also the victim of something like that, but it was even worse. His player displayed some chinese shít and refused to start up ever since. What do you think, why are most viruses spread through torrents/BearShare aka BS/Kazaa/LimeWire, etc.? Be careful...
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