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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Inf_Area69
- Pub
- OldUnreal Member
- Posts: 50
- Joined: Sun Aug 07, 2005 5:29 am
Inf_Area69
If you guys wanna chizeck it out and give opinions , there is breakable glass, exploding container and floor revealing a jumppad .
Special thanks to muffinman for playing it countless time to find bugs and better idea's for it.
Map Link
http://rapidshare.com/files/220333814/Inf_Area69.unr.html
Texture Link
http://rapidshare.com/files/220304738/Inf_Area69.unr.zip.html
[img]http://i19.photobucket.com/albums/b165/lolhehe/a69.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_1.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_2.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_3.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_4.jpg[/img]
Special thanks to muffinman for playing it countless time to find bugs and better idea's for it.
Map Link
http://rapidshare.com/files/220333814/Inf_Area69.unr.html
Texture Link
http://rapidshare.com/files/220304738/Inf_Area69.unr.zip.html
[img]http://i19.photobucket.com/albums/b165/lolhehe/a69.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_1.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_2.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_3.jpg[/img]
[img]http://i19.photobucket.com/albums/b165/lolhehe/Area69_4.jpg[/img]
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
I love this map, especially the motorbike on the roof. How long did it take you to make it?
Also, if you are still interested in that Helicopter prefab, check my site under "Mapping"
Also, if you are still interested in that Helicopter prefab, check my site under "Mapping"
- Pub
- OldUnreal Member
- Posts: 50
- Joined: Sun Aug 07, 2005 5:29 am
Re: Inf_Area69
Oh i didnt make it, i think its from dots vehicle pack, im not to sure exactly who did it.I love this map, especially the motorbike on the roof. How long did it take you to make it?
Also, if you are still interested in that Helicopter prefab, check my site under "Mapping"
the heli came with a .wav file for the sound, can i convert it with ued?
thanks for the prefab it looks great =D
Last edited by Pub on Mon Apr 13, 2009 12:07 pm, edited 1 time in total.
- SkaarjSlayer
- OldUnreal Member
- Posts: 220
- Joined: Thu Aug 26, 2004 8:49 pm
Re: Inf_Area69
If you mean converting the .wav into a .uax file, then yes you can use UnrealEd.the heli came with a .wav file for the sound, can i convert it with ued?
If you mean converting the .wav into any other kind of file then no, as far as sound goes, UnrealEd only imports .wav and only exports .uax files into .wav format.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Inf_Area69
Stupid question, does this map have any relation to Area 51?
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
Aha, but Ued can import MP3's and such.If you mean converting the .wav into a .uax file, then yes you can use UnrealEd.the heli came with a .wav file for the sound, can i convert it with ued?
If you mean converting the .wav into any other kind of file then no, as far as sound goes, UnrealEd only imports .wav and only exports .uax files into .wav format.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Inf_Area69
It's not recommended to use compressed audio files, MP3 can be imported safely as music in 227, but I don't really like to try importing compressed audio as regular sound files.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
Yeah, I only import .WAV for sounds and .MP3 for music. I never did like converting the MP3 to .ogg, .s3m ect, and then importing that into UnrealED.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Pub
- OldUnreal Member
- Posts: 50
- Joined: Sun Aug 07, 2005 5:29 am
Re: Inf_Area69
mp3 music and such was great for inf dm, to fast paced to listen for people sneakin up on you, but for inf its not worth the effort or the extra file size xD, it'd be nice though.
Area 51, well i didnt know what to call it, sorta wanted to call it warehouse,oil rig and eventually i just make it look abandoned and make it area69, the governments super secret old headquarters for shipping alien urine and fingernails..
Area 51, well i didnt know what to call it, sorta wanted to call it warehouse,oil rig and eventually i just make it look abandoned and make it area69, the governments super secret old headquarters for shipping alien urine and fingernails..
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
Because shipping stuff like that is perfectly normal.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Inf_Area69
Wrong.
Music is only exported using the extension "S3M", however you can bypass that (mostly never works though) by selecting "All Files" or, in extreme cases, make sure "Don't hide file extension of known files" is selected, then put your file extension yourself, i.e. "RazorUB.IT".
Music files imported from standard < 227 Unreal are: .669 .FAR .MOD .S3M .XM and .IT, but do NOT use .IT that use special instruments or filters, they will either crash Unreal or not work period. Also .MOD is not recommended due to the obscure stereo panning, and the fact some "OldSkool Amiga Modules" like "Ultimate Soundtracker" can NOT be played at all in Unreal...
Music is only exported using the extension "S3M", however you can bypass that (mostly never works though) by selecting "All Files" or, in extreme cases, make sure "Don't hide file extension of known files" is selected, then put your file extension yourself, i.e. "RazorUB.IT".
Music files imported from standard < 227 Unreal are: .669 .FAR .MOD .S3M .XM and .IT, but do NOT use .IT that use special instruments or filters, they will either crash Unreal or not work period. Also .MOD is not recommended due to the obscure stereo panning, and the fact some "OldSkool Amiga Modules" like "Ultimate Soundtracker" can NOT be played at all in Unreal...
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Inf_Area69
Ow, I know much about modules and in that stuff, I'm Wicked Sick, dude. Although I mostly work/save in S3M (ScreamTracker III) format, I'm also familiar with MOD, XM, IT, MPTM, MTX and everything else you can imagine.
☆
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
I just stick with .MP3 Importing. I never export music
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Inf_Area69
Be sure to import only MP3s that are cleaned of viruses. I have no idea how much damage could it cause.
☆
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Inf_Area69
I've never had an .MP3 with a virus attached before..
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Inf_Area69
http://bilb02.livejournal.com/373.html
One of my friends was also the victim of something like that, but it was even worse. His player displayed some chinese shít and refused to start up ever since. What do you think, why are most viruses spread through torrents/BearShare aka BS/Kazaa/LimeWire, etc.? Be careful...
One of my friends was also the victim of something like that, but it was even worse. His player displayed some chinese shít and refused to start up ever since. What do you think, why are most viruses spread through torrents/BearShare aka BS/Kazaa/LimeWire, etc.? Be careful...
☆