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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Co-op level idea...
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Co-op level idea...
This is a rather crazy but easy to accomplish idea of a co-op level that somewhat resembles Invasion and a strange mix of matroska and cell splitting techniques. Here's what I mean:
The whole campaign is one arena-like level, probably the best effect would be in the Skaarj Queen lair. You spawn and have to fight a Stone Titan instead of a Skaarj Queen. Sounds simple? Nope! When you kill a titan, it spawns two Skaarj queens! And both of them spawn two usual titans, resulting in four! And so on! Here's a table of what will happen:
1xStone Titan
2xSkaarj Queen
4xTitan
8xGiant Gasbag
16xSkaarj Lord
32xSkaarj Assassin
64xMercenary Elite
128xBehemoth
256xSkaarj Berserker
(^-- pretty sure that would be already overkill and crazy as hell ^_^ )
512xIce Skaarj
1024xMercenary
2048xBrute
4096xGasbag
8192xSkaarj Warrior
16384xSkaarj Scout
32768xLesser Brute
65536xCave Manta
131072xElite Krall
262144xSlith
524288xKrall
1048576xFly
2097152xPupae
...and for an easy finish:
4194304xNali
8388608xNali Cow
16777216xNali Rabbit
Awesome, eh? It could get really strategic, like "Don't kill Skaarj lords!!!", "Wasn't that a Skaarj Scout?", "No, you infidel!!!"
The whole campaign is one arena-like level, probably the best effect would be in the Skaarj Queen lair. You spawn and have to fight a Stone Titan instead of a Skaarj Queen. Sounds simple? Nope! When you kill a titan, it spawns two Skaarj queens! And both of them spawn two usual titans, resulting in four! And so on! Here's a table of what will happen:
1xStone Titan
2xSkaarj Queen
4xTitan
8xGiant Gasbag
16xSkaarj Lord
32xSkaarj Assassin
64xMercenary Elite
128xBehemoth
256xSkaarj Berserker
(^-- pretty sure that would be already overkill and crazy as hell ^_^ )
512xIce Skaarj
1024xMercenary
2048xBrute
4096xGasbag
8192xSkaarj Warrior
16384xSkaarj Scout
32768xLesser Brute
65536xCave Manta
131072xElite Krall
262144xSlith
524288xKrall
1048576xFly
2097152xPupae
...and for an easy finish:
4194304xNali
8388608xNali Cow
16777216xNali Rabbit
Awesome, eh? It could get really strategic, like "Don't kill Skaarj lords!!!", "Wasn't that a Skaarj Scout?", "No, you infidel!!!"
Last edited by GreatEmerald on Tue Apr 28, 2009 6:42 pm, edited 1 time in total.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Co-op level idea...
16777216xFly
100 alone is overkill...
100 alone is overkill...
- SkaarjSlayer
- OldUnreal Member
- Posts: 220
- Joined: Thu Aug 26, 2004 8:49 pm
Re: Co-op level idea...
...268435456xNali Rabbit
That's where you accidentally fall asleep with your finger resting on the left-mouse button as you fire into a crowd of those things.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Co-op level idea...
That's where strategy kicks in Try not killing a titan. It will save you a few millions of enemies later on.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Co-op level idea...
Wow. We'd need a mod that checks for deaths of every ScriptedPawn and, if it's a StoneTitan, that it spawns two Queens, if it's a Queen, that it spawns two Titans, etc.
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Co-op level idea...
I think you can spawn enemies by simply adding them to default properties (like boxes that spawn Pupae in SkyTown). But you will need to replace the first Stone Titan. Though if we replaced all ScriptedPawns with our own, it would be really wacky! Unreal would be completable only by running through all the enemies
Last edited by GreatEmerald on Tue Apr 28, 2009 12:27 pm, edited 1 time in total.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Co-op level idea...
Millions of Nali Rabbits and Nali Cows? I'm sure my game would buckle
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Co-op level idea...
Hmm, it seems it's not good to spawn Skaarj Troopers. So remove them (and subclasses) from the list, and it becomes much shorter!
Updated the first post.
Updated the first post.
Last edited by GreatEmerald on Tue Apr 28, 2009 6:42 pm, edited 1 time in total.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Co-op level idea...
256 SkaarjBerserker lol
Just let them duke it out until there's one left standing
Just let them duke it out until there's one left standing
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Co-op level idea...
The Nali Cow genocide would be fantastic
You must construct additional pylons.
- (T:S:B)Legionnaire
- OldUnreal Member
- Posts: 182
- Joined: Wed Mar 11, 2009 6:04 pm
Re: Co-op level idea...
hehe cool idea! and then maybe hide a small red button somewhere, and it blows up everything in the arena, and u can only press it once.. i can just imagine the gibs flying around
*sigh.. god i love this game
*sigh.. god i love this game
about:blank
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Co-op level idea...
A non-respawning Redeemer would do something like that Do we have one backported to Unreal yet?
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Co-op level idea...
UTWeapons.A non-respawning Redeemer would do something like that Do we have one backported to Unreal yet?
But Skw did something even better, that nuke gun.
☆
- Hellkeeper
- Global Moderator
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- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Co-op level idea...
I wonder how the engine could handle 256 monsters at the time. Let alone the 65536 mantas :x
You must construct additional pylons.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Co-op level idea...
I also managed to summon tonnes of nalis before on nyleve's falls, shortly before blowing them all to hell. Then my game crashedMillions of Nali Rabbits and Nali Cows? I'm sure my game would buckle
Last edited by Gizzy on Thu Apr 30, 2009 4:34 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Co-op level idea...
Who says at once Don't kill a Stone Titan and you'll live. Unless the two Skaarj berserkers decide to wreck havoc and kill other monsters.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am