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Co-op level idea...

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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Co-op level idea...

Post by GreatEmerald »

This is a rather crazy but easy to accomplish idea of a co-op level that somewhat resembles Invasion and a strange mix of matroska and cell splitting techniques. Here's what I mean:

The whole campaign is one arena-like level, probably the best effect would be in the Skaarj Queen lair. You spawn and have to fight a Stone Titan instead of a Skaarj Queen. Sounds simple? Nope! When you kill a titan, it spawns two Skaarj queens! And both of them spawn two usual titans, resulting in four! And so on! Here's a table of what will happen:

1xStone Titan
2xSkaarj Queen
4xTitan
8xGiant Gasbag
16xSkaarj Lord
32xSkaarj Assassin
64xMercenary Elite
128xBehemoth
256xSkaarj Berserker
(^-- pretty sure that would be already overkill and crazy as hell ^_^ )
512xIce Skaarj
1024xMercenary
2048xBrute
4096xGasbag
8192xSkaarj Warrior
16384xSkaarj Scout
32768xLesser Brute
65536xCave Manta
131072xElite Krall
262144xSlith
524288xKrall
1048576xFly
2097152xPupae
...and for an easy finish:
4194304xNali
8388608xNali Cow
16777216xNali Rabbit

Awesome, eh? :D It could get really strategic, like "Don't kill Skaarj lords!!!", "Wasn't that a Skaarj Scout?", "No, you infidel!!!" :D
Last edited by GreatEmerald on Tue Apr 28, 2009 6:42 pm, edited 1 time in total.
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PRIMEVAL
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Re: Co-op level idea...

Post by PRIMEVAL »

16777216xFly

100 alone is overkill...
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SkaarjSlayer
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Re: Co-op level idea...

Post by SkaarjSlayer »

268435456xNali Rabbit
...

That's where you accidentally fall asleep with your finger resting on the left-mouse button as you fire into a crowd of those things.
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GreatEmerald
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Re: Co-op level idea...

Post by GreatEmerald »

That's where strategy kicks in ;) Try not killing a titan. It will save you a few millions of enemies later on.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Co-op level idea...

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Wow. We'd need a mod that checks for deaths of every ScriptedPawn and, if it's a StoneTitan, that it spawns two Queens, if it's a Queen, that it spawns two Titans, etc.
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GreatEmerald
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Re: Co-op level idea...

Post by GreatEmerald »

I think you can spawn enemies by simply adding them to default properties (like boxes that spawn Pupae in SkyTown). But you will need to replace the first Stone Titan. Though if we replaced all ScriptedPawns with our own, it would be really wacky! Unreal would be completable only by running through all the enemies :)
Last edited by GreatEmerald on Tue Apr 28, 2009 12:27 pm, edited 1 time in total.
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Gizzy
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Re: Co-op level idea...

Post by Gizzy »

Millions of Nali Rabbits and Nali Cows? I'm sure my game would buckle :D
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GreatEmerald
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Re: Co-op level idea...

Post by GreatEmerald »

Hmm, it seems it's not good to spawn Skaarj Troopers. So remove them (and subclasses) from the list, and it becomes much shorter! :D
Updated the first post.
Last edited by GreatEmerald on Tue Apr 28, 2009 6:42 pm, edited 1 time in total.
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PRIMEVAL
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Re: Co-op level idea...

Post by PRIMEVAL »

256 SkaarjBerserker lol
Just let them duke it out until there's one left standing
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Hellkeeper
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Re: Co-op level idea...

Post by Hellkeeper »

The Nali Cow genocide would be fantastic :D
You must construct additional pylons.
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(T:S:B)Legionnaire
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Re: Co-op level idea...

Post by (T:S:B)Legionnaire »

hehe cool idea! and then maybe hide a small red button somewhere, and it blows up everything in the arena, and u can only press it once.. i can just imagine the gibs flying around :P :P

*sigh.. god i love this game   ;D
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GreatEmerald
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Re: Co-op level idea...

Post by GreatEmerald »

A non-respawning Redeemer would do something like that :D Do we have one backported to Unreal yet?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Co-op level idea...

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

A non-respawning Redeemer would do something like that :D Do we have one backported to Unreal yet?
UTWeapons.

But Skw did something even better, that nuke gun. :D
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Hellkeeper
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Re: Co-op level idea...

Post by Hellkeeper »

I wonder how the engine could handle 256 monsters at the time. Let alone the 65536 mantas :x
You must construct additional pylons.
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Gizzy
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Re: Co-op level idea...

Post by Gizzy »

Millions of Nali Rabbits and Nali Cows? I'm sure my game would buckle :D
I also managed to summon tonnes of nalis before on nyleve's falls, shortly before blowing them all to hell. Then my game crashed :D
Last edited by Gizzy on Thu Apr 30, 2009 4:34 pm, edited 1 time in total.
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GreatEmerald
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Re: Co-op level idea...

Post by GreatEmerald »

Who says at once ;) Don't kill a Stone Titan and you'll live. Unless the two Skaarj berserkers decide to wreck havoc and kill other monsters.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Co-op level idea...

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Admin Killpawns ne1? :D
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