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[227][released] '96 SkyCity remake

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yrex .
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Posts: 275
Joined: Wed May 06, 2015 6:46 am
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[227][released] '96 SkyCity remake

Post by yrex . »

The gray stone looking '96 level reconstruction based on available screenshots and videos. Also with more or less faithful remakes of the textures. Use software rendering in 16 bits for best experience (If the game lags too much, do "set early96hud bPattern 0" and "set early96hud bCaustics 0").

There's no gameplay this time. Just walk around the level to satisfy your '96 thirst. You can also throw around the "fireballs" if you want. My goal wasn't to create something playable, but rather to create some material for a possible '96 beta remake. (The levels are what's missing the most, after all.)

You can use the level or its parts (e.g. the textures) for whatever you want.

Screenshots:
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0
https://sites.google.com/site/mojunreal ... edirects=0

Download
My work | contact: ampoyrex at wp dot pl
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makemeunreal
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Joined: Sat Mar 23, 2013 7:51 pm

Re: [227][released] '96 SkyCity remake

Post by makemeunreal »

Wow. Quality content.
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AlexNitro44
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Joined: Fri Jun 09, 2017 6:33 pm

Re: [227][released] '96 SkyCity remake

Post by AlexNitro44 »

Looks very authentic - the fake dithering and water overlays were a nice touch. Shame I couldn't play it The Way It Was Meant To Be Played TM as 16-bit color crashes Unreal on my machine, and resolutions lower than 1024x768 run too fast! I do enjoy playing the occasional walking map, with no combat going on, and this map satisfied that remarkably well.

By the way, is this map also compatible with 226? I'll have access to my period-correct PC in a couple of weeks time, and would like to run the map on it just for fun...
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yrex .
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Posts: 275
Joined: Wed May 06, 2015 6:46 am
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Re: [227][released] '96 SkyCity remake

Post by yrex . »

By the way, is this map also compatible with 226?
No, unless you remove the custom HUD (and maybe the gametype too?).
My work | contact: ampoyrex at wp dot pl
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