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[227] Scripted Trigger

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.:..:
OldUnreal Member
Posts: 1635
Joined: Tue Aug 16, 2005 4:35 am

[227] Scripted Trigger

Post by .:..: »

This is a branch out of Kismet Trigger.

Functionally the same as the Kismet trigger, but the trigger itself is written purely in UnrealScript, thus if you make maps with this trigger, you won't need to require players to download the DLL file for it.
Trigger itself works in any Unreal 227 version.

It has a DLL file which is required for the Editor interface which you use to visually setup trigger bindings.

[url=http://www.klankaos.com/downloads/ScriptedAI.zip]Download it from here[/url] (DLL file built for 227i version only)
It comes with a poorly made sample map (KTest.unr) just to show the basics of it.
[url=http://www.klankaos.com/downloads/ScriptedAISrc.rar]Download source codes for it from here[/url]

In order to use this mod in Editor, you need to have 227i version installed, then add following lines to Unreal.ini:
[Editor.EditorEngine]
...
EditPackages=ScriptedAI
EditPackages=ScriptedAIEd
And that spawns a new brush builder button in editor which opens the trigger window.
Last edited by .:..: on Tue Aug 21, 2018 1:20 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Krull0r
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Posts: 543
Joined: Sun Jul 01, 2007 4:07 pm

Re: [227] Scripted Trigger

Post by Krull0r »

If it is one day compatible with 227j I will give it a try.

@ Smirftsch I need this trigger =)

I’m still using your Scriptedtrigger you made and it’s really powerfull and necessary for my project!
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