Functionally the same as the Kismet trigger, but the trigger itself is written purely in UnrealScript, thus if you make maps with this trigger, you won't need to require players to download the DLL file for it.
Trigger itself works in any Unreal 227 version.
It has a DLL file which is required for the Editor interface which you use to visually setup trigger bindings.
[url=http://www.klankaos.com/downloads/ScriptedAI.zip]Download it from here[/url] (DLL file built for 227i version only)
It comes with a poorly made sample map (KTest.unr) just to show the basics of it.
[url=http://www.klankaos.com/downloads/ScriptedAISrc.rar]Download source codes for it from here[/url]
In order to use this mod in Editor, you need to have 227i version installed, then add following lines to Unreal.ini:
And that spawns a new brush builder button in editor which opens the trigger window.[Editor.EditorEngine]
...
EditPackages=ScriptedAI
EditPackages=ScriptedAIEd