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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal PSX Rise of Jrath thread
- redgrape501
- OldUnreal Member
- Posts: 57
- Joined: Sun Feb 22, 2015 4:52 pm
Re: Unreal PSX Rise of Jrath thread
Hey I played the ROJ mod and it was amazing to say the least, thought is it ok if I shared some suggestions?
- Gamesharder
- OldUnreal Member
- Posts: 138
- Joined: Wed Feb 19, 2014 7:09 pm
Re: Unreal PSX Rise of Jrath thread
Unreal PSX Episode 2 Release A!
Download:
https://www.moddb.com/mods/unreal-psx-r ... s/upsxe2ra
To run it you'll need to have both parts of UPSX: Episode 1 installed first.
Some screenshots:
Also, there's an updated/fixed version of one of the DM levels, DM-CampersParadise, which fixes BSP hole present in original release.
https://www.moddb.com/mods/unreal-psx-r ... epsx-fixed
Download:
https://www.moddb.com/mods/unreal-psx-r ... s/upsxe2ra
To run it you'll need to have both parts of UPSX: Episode 1 installed first.
Some screenshots:
Also, there's an updated/fixed version of one of the DM levels, DM-CampersParadise, which fixes BSP hole present in original release.
https://www.moddb.com/mods/unreal-psx-r ... epsx-fixed
Last edited by Gamesharder on Sat Aug 15, 2020 12:09 pm, edited 1 time in total.
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
- Gamesharder
- OldUnreal Member
- Posts: 138
- Joined: Wed Feb 19, 2014 7:09 pm
Re: Unreal PSX Rise of Jrath thread
Patch for UPSX: Episode 2 Release A
-bug fixes on maps
-two new monsters
Download:
https://www.moddb.com/mods/unreal-psx-r ... sxe2apatch
And there's a patch which fixes BanScripts on servers
https://www.moddb.com/mods/unreal-psx-r ... ield-patch
-bug fixes on maps
-two new monsters
Download:
https://www.moddb.com/mods/unreal-psx-r ... sxe2apatch
And there's a patch which fixes BanScripts on servers
https://www.moddb.com/mods/unreal-psx-r ... ield-patch
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Unreal PSX Rise of Jrath thread
Nice, looks really cool! :O
Still haven't played Rise of Jrath yet but I've meant to for a while. I watched yrex briefly play through a segment on his stream, and it looked pretty good.
Would you guys mind if we put a mention of this release among other projects in an upcoming news segment on the main page? The news section has been kinda neglected for a while, but we're working on that.
Still haven't played Rise of Jrath yet but I've meant to for a while. I watched yrex briefly play through a segment on his stream, and it looked pretty good.
Would you guys mind if we put a mention of this release among other projects in an upcoming news segment on the main page? The news section has been kinda neglected for a while, but we're working on that.
AKA - ( T : S : B ) Ice-Lizard
- Gamesharder
- OldUnreal Member
- Posts: 138
- Joined: Wed Feb 19, 2014 7:09 pm
Re: Unreal PSX Rise of Jrath thread
Sure, that's totally fine.
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX Rise of Jrath thread
A new patch for e2l1d. This was intended to be released with the full Episode 2 release that is still upcoming. However we decided to release it as standalone patch first.
E2L1D patch
The history of this is a little complicated. Because well, there were several problems. First the Kralls didn't attack the player after cutscene by themselves, then after the initial fix for ut coop that this map received, there were problems with the latest 227 patches that had the titan float up in the air, due to blocking movers somehow messing that up. So JackHonda made new movers in its place. In the meantime I also discovered a script solution by modifying a "killhim" actor used previously in e1l8a into changing the script to work with changing implantinfo properties instead. This didn't end up used as the solution by jackhonda worked, however the "killhim" thing gave him an idea to fix yet another issue that popped up in some versions of the game (this didn't occur for me in ut coop for example) by using that actor instead of specialevent, so the "blow up the powerbox" line wouldn't get played even if Juarez got killed as usual. Also this took longer than usual because I couldn't test stuff on time, then my forked off version didn't get uploaded/got corrupted and such delightful problems. But yrex tested this on christmas, the final changed version and so it is ready for christmas release now. I tested the version before "killhim" got added but everything worked fine then.
E2L1D patch
The history of this is a little complicated. Because well, there were several problems. First the Kralls didn't attack the player after cutscene by themselves, then after the initial fix for ut coop that this map received, there were problems with the latest 227 patches that had the titan float up in the air, due to blocking movers somehow messing that up. So JackHonda made new movers in its place. In the meantime I also discovered a script solution by modifying a "killhim" actor used previously in e1l8a into changing the script to work with changing implantinfo properties instead. This didn't end up used as the solution by jackhonda worked, however the "killhim" thing gave him an idea to fix yet another issue that popped up in some versions of the game (this didn't occur for me in ut coop for example) by using that actor instead of specialevent, so the "blow up the powerbox" line wouldn't get played even if Juarez got killed as usual. Also this took longer than usual because I couldn't test stuff on time, then my forked off version didn't get uploaded/got corrupted and such delightful problems. But yrex tested this on christmas, the final changed version and so it is ready for christmas release now. I tested the version before "killhim" got added but everything worked fine then.