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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Mon Jan 31, 2022 9:21 am
by Kajgue
Added a new gif and screenshot to the first post featuring some current progress to the day-to-night cycle.

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Sun Mar 27, 2022 4:40 pm
by Kajgue
Appended another new .gif to the main post of the thread, featuring a river that flows around bends.

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Sat Oct 08, 2022 10:37 pm
by Kajgue
https://www.moddb.com/mods/terra-mining-region

Terra Mining Region now has a ModDB page, includes some newer screenshots and a more detailed synopsis.

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Sun Mar 12, 2023 8:04 pm
by Kajgue
WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR

Image

This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.

Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Mon Mar 13, 2023 8:51 am
by Leo T_C_K
Kajgue wrote: Sun Mar 12, 2023 8:04 pm WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR

Image

This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.

Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
what's that background btw? it looks like a real photo and a 3d printed model or something. is that what it is?

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Mon Mar 13, 2023 8:28 pm
by Kajgue
The background is a HDRI environment map and the model itself is a render of a new skeletal skaarj warrior model. :)

This might be a clearer image given the brighter lighting showcase.

Image

Image

Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Posted: Tue Mar 21, 2023 6:19 pm
by Leo T_C_K
Sometimes those images can be deceiving...these days (or "these days, nowadays" as luke would say).

like really sometimes its difficult to distinguish it already, its a bit mad honestly thinking about it.