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CTF-XV-UTDMT-AppalachianWonderland

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
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Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

CTF-XV-UTDMT-AppalachianWonderland

Post by EvilGrins »

Vehicles in any game are fun, just for driving which is always fun as well as new ways to blow things, and people, up.
Image
For those that don't know the history here (as I'll be posting this various places) FeraliDragon, the mad genius who created Nali Weapons 1 & 2 & 3, created tanks and jeeps that can be used in UT. Very fun with only the one slight problem that they wouldn't work online; not a huge problem for me as I don't play online that often.

But then, Buggie fixed them and now they do work online... plus he added helicopters!
Image
So I've been skimming maps I've got that had the room for this kinda play.

What we have here is a MASSIVE map with small properties sparsely here and there. Original map only had sniper rifles, and was designed for both CTF & DOM gametypes; though it was only released for CTF.

I added rocket launchers & miniguns, there's a redeemer at each base in the barns, plus I added health which wasn't there.

From Xvehicles I added to each team 2 of the smaller tanks and 1 jeep. The FixGun (handy to repair damage) is in a shed near the center of the map.

Now, despite the obvious size issue... I did discover one truly odd thing:
Image
I gave each team a UTDMT, basically I updated an old map that already had Team-Titans on it with vehicles, but I wasn't expecting the Titans to be able to get into the vehicles... but they can. Which isn't so bad, per se, but it is a little weird to watch the vehicles start hurling boulders.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/1ltidvc1 ... erland.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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Hellkeeper
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Re: CTF-XV-UTDMT-AppalachianWonderland

Post by Hellkeeper »

Wow, looks like this map is 100% unlit and has 0 light actor. I'm impressed.
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Leo T_C_K
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Re: CTF-XV-UTDMT-AppalachianWonderland

Post by Leo T_C_K »

I expected there to be a readme, so who made this map originally? was there even an author?
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EvilGrins
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Joined: Wed Oct 19, 2011 7:49 am

Re: CTF-XV-UTDMT-AppalachianWonderland

Post by EvilGrins »

Leo T_C_K wrote: Thu Mar 17, 2022 1:27 pm I expected there to be a readme, so who made this map originally? was there even an author?
I always credit the original mapper, you can see his name in the selection window for the map.

You may also know another map of his, DM-TigerHunt.

I don't typically do ReadMe files unless the place I'm putting the mask asks for it. UTzone requires ReadMe's, for example.
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Leo T_C_K
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Joined: Sat Aug 27, 2005 6:24 pm

Re: CTF-XV-UTDMT-AppalachianWonderland

Post by Leo T_C_K »

I only downloaded the map and was curious to read the readme - finding there was none - , I didn't say there was a way for me to run it atm. So I didn't see his name.

the laptop that runs UT or Unreal is packed away and I don't know when will be the next chance I can make it to use.
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