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That's the thing about developement in those times, it didn't exactly follow planned schedules always, there was sometimes improvisation and remember they were even looking to replace steve farrow as he left early on the project after working on the second map for a bit.
that's good, I usually summoned more weapons to make the map more interesting in dm when playing myself alone
I placed one in the lower areas I believe and another one on a separate ledge/balcony. And the shotgun in the tight corridors I believe.
- AlCapowned has delivered the remake of the lost reptilian creature that Leo has previously referred to as "proto-Predator". This "Ravager" is now added to the bestiary.
there was pulp fiction on tv a couple of days ago, didn't have it with sound on because it was on a channel you can't switch audio to original anyways. I wish something else but state television would keep that option but all the commercial channels don't. Either way television is the least of my concerns now.
The other inhabitants(renters) of the other place didn't want to have us sharing a hall with them so that plan of trying to switch place didn't work out (it has toilets in the hall as opposed to inside the rooms, separate toilets so I don't see what the problem is, if there was a single toilet i'd understand but of course no ACCESS DENIED, FORCEFIELD DEACTIVATED on a toilet....wahh sorry), so I'm still back where i was...
The Beta milestone is almost there.
But I don't know what to think of that vandora-like pawn, it looks bizarre and also is that cutscene or is that some space battle thing? What is going on in there?
I feel like this might be going out of the scope a little honestly.
The "vandora-like pawn" is the female Nali. Whenever Nali were on-screen, it was always a sausage-fest, so I opted to include some Nali girls.
Nothing is out of scope. Only logical inclusions. The "space battle thing" is a logical bridge between level 7 (Planet Head) and level 8 (Jolly Roger).
We're coming to a close here. I'll have to ask Yrex for a report but I honestly think we're looking at an April release here.
as for the rest:
Suuuure well whatever you say mister tiger.
(its just this particular look of female nali, rather than a hybrid or something more closer to a human, is a little surprising/strange, especially when compared to turboman's versions or the stuff described in books - which i indirectly got inspired for the nude psxnali to - where they had little visual differences between the two sexes)
I mean you could have tried to like bridge the gap between the mythos, like there was a dropped backstory for unreal we never got to see like there was supposed to be explanation why the architecture between na pali and earth and its mythos are similar, I believe this idea later got transformed into the dranoel backstory in the novels, but it was not explicit anymore. But the big magazine previews hinted at that while didn't want to give everything away. There was going to be an in-universe explanation just like star trek/stargate had. Iirc one of the previews for unreal said so.
But I suppose since you are firmly setting it in our solar system instead of na pali's (it was after all, once the plan, but like many things during developement that changed, but forgot which was first honestly). It could be the reason why the nali look more human there in the first place. Just don't know if you're going to try to explain it explicitly or not.
well here you go, I told you guys. That was the original one. If only one of those mirrors still worked. Curse it really. The around 2000 era was really damaging to unreal coimmunity with all those major sites closing and then a lot of people not knowing about half the mods in existance or preserving them past that year.
So...just like with the quadshot...anything else that comes after the 1996 one is heresy.....guarded by the quadshot god. Maybe this is the case of Unreal2DGOD!
Will he punish the infidels that tried to make new unreal2d mods after this original one?
edit: the tragedy is that the unreal2d had a 224+ version in the end too, so it can't be shrugged off with "ah its for those outdated versions, not keeping this" like happened with many other mods.
Our osX BC desktop:
Level 3: River Ruins with the final skybox:
Level 5: Mountain Stronghold with the final skybox:
Level 7: Planet Head
Level 8: Jolly Roger... talk about dependable allies, am I right?
A bunch of inhabitants of the Ruins out in the open. You'll find out what they're doing, on release.
This will most likely be the final batch of promotional screenshots prior to wrapping this up.
I know what they're doing. They are prepping to shoot the future Indiana Jones movie "The Revenge of the Nali Sufragettes!"
I mostly compared those places which have been updated and sorted them like: Original Screenshot - Recovered Alpha - Beta Version 1
Planet Head map: River Ruins map: StarPort/Communications Center map: The Jolly Roger map:
Download @ Pixeldrain
(more mirrors coming up)
1. Extract to Unreal or UT folder.
2. Music files are most likely going to repeat - stock ones from Unreal or UT, if you already have them. Skip everything.
3. Move maps from MapsDMU1 or MapsDMUT into the Maps folder (depending on the game).
4. Move files from SystemUT into your System folder if running UT99.
SteeleDawnGUI hotfix for UT.
In SteeleDawnGUI.int the map "SD0_Intro_B2" doesn't exist.
that's beta2 prefix. I suppose you could change it to the normal map instead
I don't know why the hurry in release really. I was waiting for like a week until the files can be transfered from machine to machine as our setup is a bit unusual to say the least (and i can't hook up the old windows laptop to the network). And then instead the release happens.
Ah well I get it, its the Unreal's release date today so he wanted it out now.
And yes, it's indeed Unreal's anniversary.
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