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Talon Brave player skin

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Devil Master
OldUnreal Member
Posts: 60
Joined: Sat Jun 18, 2011 8:30 pm

Talon Brave player skin

Post by Devil Master »

The recently released Prey design documents (written in 1997 by Paul Schuytema) included two very detailed artworks portraying Talon Brave (the conceptualized protagonist). Since I always thought that Paul Schuytema's Prey looked like the Unreal engine even though it wasn't, I made a Talon Brave skin for Unreal.
Here it is:
https://mega.nz/#!fBxwTYQZ!okyTU4r2_tXq ... TWf0Q0bZI8

BTW, is it true that Epic added warpzones to Unreal after seeing Paul Schuytema's version of Prey?
Last edited by Devil Master on Sun Jul 17, 2016 1:06 am, edited 1 time in total.
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Leo T_C_K
OldUnreal Member
Posts: 3672
Joined: Sat Aug 27, 2005 6:24 pm

Re: Talon Brave player skin

Post by Leo T_C_K »

How recently released? Can you point to that?

As for Unreal, the first warpzone I saw was from moros16 level, the earlier version of morose from august 1997 before the september ECTS demo/levels.

From TimOld.txt :
///////////////////////////////////////////////////////////////////
7-13-97

"The advancements in 'Prey' don't just raise the bar for
first-person 3D action games, they destroy it," said Richard Burns, executive
vice president, Domestic Publishing for GT Interactive. "The paradigm for this
game genre will be forever altered as we believe 'Prey' sets a standard that is
well beyond what is currently available."
It was there at least since ====0.870v which is from late July 1997.
7-28-97 in fact. It's the first time warpzoneinfo gets a mention.

So yes.
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Devil Master
OldUnreal Member
Posts: 60
Joined: Sat Jun 18, 2011 8:30 pm

Re: Talon Brave player skin

Post by Devil Master »

How recently released? Can you point to that?
Recently, as in July 10, 2016. And here they are: https://mega.nz/#!iEVxSbQY!hQ2pR2AYxbS5 ... 7KnaaB2hCA
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Leo T_C_K
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Posts: 3672
Joined: Sat Aug 27, 2005 6:24 pm

Re: Talon Brave player skin

Post by Leo T_C_K »

Thanks.
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