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New general D3D11 renderer, complete with SSR and SSAO

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lowenz
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Joined: Fri Dec 28, 2007 9:31 am

New general D3D11 renderer, complete with SSR and SSAO

Post by lowenz »

https://www.moddb.com/mods/unreal-direc ... /downloads

It's simply AMAZING !

*ParallaxOcclusionMapping
*BumpMapping
*HDR
*ASSAO
*Tesselation
*SSR

Maaan :|
It's the evolution of the no-more-updated D3D11 renderer from kentie !
Last edited by lowenz on Wed Feb 19, 2020 1:03 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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lowenz
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Re: New general D3D11 renderer, complete with SSR and SSAO

Post by lowenz »

And disabling ALL of these eye-candy features you got of course the old graphics BUT with an impressive framerate (500 FPS in Nalicastle Flyby timedemo on a Radeon RX 570, and a really consistent frame time), so it's well written performance wise too!
Last edited by lowenz on Wed Feb 19, 2020 1:09 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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lowenz
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Re: New general D3D11 renderer, complete with SSR and SSAO

Post by lowenz »

Updated to 1.4 ;)
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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Hyper
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Re: New general D3D11 renderer, complete with SSR and SSAO

Post by Hyper »

*Waiting for Unreal 227j public release and an updated 227j compatible renderer to try this* ::)
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lowenz
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Re: New general D3D11 renderer, complete with SSR and SSAO

Post by lowenz »

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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lowenz
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Joined: Fri Dec 28, 2007 9:31 am

Re: New general D3D11 renderer, complete with SSR and SSAO

Post by lowenz »

And new texture packs (Unreal 227+UT 99 436), version 3.0 :)

https://sites.google.com/view/unrealhdt ... d-textures
Last edited by lowenz on Fri Jun 26, 2020 11:58 am, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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