This is simple stuff but I'm unclear how to use .usm files. I imported an obj into the editor and saved the model into a usm file that is properly stored in the Meshes folder.
To properly use that file online do I import the usm into the u file via obj load or just reference the package.model as my static mesh and redirect the usm?
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Importing and using obj questions
- gopostal
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Importing and using obj questions
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- yrex .
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Re: Importing and using obj questions
.usm is an ordinary unreal package, so treat it the same as everything else. This also means that you don't need to use it, and you can store your meshes in .u/.unr/etc...
So probably both of your solutions would work.
So probably both of your solutions would work.
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- gopostal
- OldUnreal Member
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Re: Importing and using obj questions
Thanks yrex. I did fairly extensive testing last night and found out pretty much exactly what you said. This works perfectly:
I'm laying the groundwork to begin a monsters-as-pets mod and I was starting with the cow.
Code: Select all
#exec obj load file=..\Meshes\goCowPoop.usm package=goCowPatty
I don't want to give the end away
but we're all going to die one day
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