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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
What is the current state of 227j?
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
More galleries!
UMenu - Controls menu (CT-DE-ES-EN)
UMenu - Dutch
Classic Menu - Dutch
UMenu - Controls menu (CT-DE-ES-EN)
UMenu - Dutch
Classic Menu - Dutch
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Smirftsch
- Administrator
- Posts: 8999
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- Location: NaPali
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Re: What is the current state of 227j?
To everyone wondering where the patch is- yes, I know the 2 weeks...
Unfortunately there is some unexpected trouble with the installer and I am working on it. Release ASAP!
Unfortunately there is some unexpected trouble with the installer and I am working on it. Release ASAP!
Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: What is the current state of 227j?
Make sure to check that this installed doesn't have a NULL/garbage language checked by default
- Smirftsch
- Administrator
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Re: What is the current state of 227j?
Most of the things I figured out yesterday already, right now it plain just gets stuck somewhere, but I had a lot of headache yesterday too. So i'll see today whats up.
Sometimes you have to lose a fight to win the war.
- garbel
- OldUnreal Member
- Posts: 12
- Joined: Wed Jan 17, 2007 1:11 pm
Re: What is the current state of 227j?
Take your time, it does not depend on a few days after 10 years
- Smirftsch
- Administrator
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Re: What is the current state of 227j?
True enough, but it annoys me nevertheless...
On the other hand, so many things are already done by now and we had only very minor modifications since the last internal beta so I am pretty confident that we have something usable here after all.
On the other hand, so many things are already done by now and we had only very minor modifications since the last internal beta so I am pretty confident that we have something usable here after all.
Sometimes you have to lose a fight to win the war.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: What is the current state of 227j?
For clarification, when 227J releases, will it still be subject to potential hotfixes? As i'd think it's important to release those (more timely necessary bugfixes if need be) as said hotfixes, I'm still wary that some things may have gone under the radar and small remaining things could get discovered, and I think patching those small things would of course be better than waiting for the next update :O
I kind of expect that anything which the public release will yield would get that response anyway, just want to make sure
I kind of expect that anything which the public release will yield would get that response anyway, just want to make sure
AKA - ( T : S : B ) Ice-Lizard
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
There are five more languages for a future/possible 227k to tackle (I've already contacted ElectricXIce for the Swedish files, additional help may be required for Hungarian, Czech, Norwegian and Japanese plus I want to do Argentinean Spanish as a sort of side project, lol!). And the current localizations will surely be improved over time as new features appear and lines get better translations.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Smirftsch
- Administrator
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- Joined: Wed Apr 29, 1998 10:00 pm
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Re: What is the current state of 227j?
Until the installer is working we will continue to add any fixes we can provide for issues found meanwhile (there have been a very few already). Once it's out it will be the end of 227j and a hotfix release will be 227k then. That's the idea why I introduced the subversioning back then. Otherwise it will be impossible for the users to keep overview.Kajgue wrote: ↑Mon Jun 06, 2022 4:17 pm For clarification, when 227J releases, will it still be subject to potential hotfixes? As i'd think it's important to release those (more timely necessary bugfixes if need be) as said hotfixes, I'm still wary that some things may have gone under the radar and small remaining things could get discovered, and I think patching those small things would of course be better than waiting for the next update :O
I kind of expect that anything which the public release will yield would get that response anyway, just want to make sure
If ever a new version comes up, this will be probably 228 then.
Sometimes you have to lose a fight to win the war.
- Smirftsch
- Administrator
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Re: What is the current state of 227j?
Anthrax took over a big couple of fixes for WindDrv from 469 yet and Marco also did fixes for a big amount of smaller, noncritical bugs, so the additional time was not wasted.
I updated the Git repo already and will update internal forum link another last time later today with the latest files.
Installer is working now thanks to Anthrax, a very old change caused the problems with it.
Release, we are coming.
I updated the Git repo already and will update internal forum link another last time later today with the latest files.
Installer is working now thanks to Anthrax, a very old change caused the problems with it.
Release, we are coming.
Sometimes you have to lose a fight to win the war.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: What is the current state of 227j?
While testing I want to see if I can tell this thingy to create correct 64b links yet
Sometimes you have to lose a fight to win the war.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
Final release notes relocated here:
https://www.oldunreal.com/wiki/index.ph ... otes/v227j
There were several changes that weren't documented in the page, which I was able to locate... "somewhere else".
I'm building a TL;DR version, but it's already a page long (for instance, the changelog is several pages long, lol!). Suggestions about what the TL;DR version should contain are welcome.
https://www.oldunreal.com/wiki/index.ph ... otes/v227j
There were several changes that weren't documented in the page, which I was able to locate... "somewhere else".
I'm building a TL;DR version, but it's already a page long (for instance, the changelog is several pages long, lol!). Suggestions about what the TL;DR version should contain are welcome.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Hyper
- OldUnreal Member
- Posts: 3515
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: What is the current state of 227j?
Looks like you're going to need a TL;DR version of the TL;DR. Such a big change log.Neon_Knight wrote: ↑Thu Jun 09, 2022 8:12 pm Final release notes relocated here:
https://www.oldunreal.com/wiki/index.ph ... otes/v227j
There were several changes that weren't documented in the page, which I was able to locate... "somewhere else".
I'm building a TL;DR version, but it's already a page long (for instance, the changelog is several pages long, lol!). Suggestions about what the TL;DR version should contain are welcome.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
I tried to do my best. But yeah, TL;DR is still too long.
Then again, it's a patch that spent 10 years in the making, the changelog was going to be huge anyways.
Then again, it's a patch that spent 10 years in the making, the changelog was going to be huge anyways.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Hyper
- OldUnreal Member
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- Contact:
Re: What is the current state of 227j?
TL;DR of TL;DR: "Bug fixes and speedy performance improvements"Neon_Knight wrote: ↑Fri Jun 10, 2022 1:04 am I tried to do my best. But yeah, TL;DR is still too long.
Then again, it's a patch that spent 10 years in the making, the changelog was going to be huge anyways.
- ExpEM
- OldUnreal Member
- Posts: 72
- Joined: Sun Jan 20, 2013 4:10 am
Re: What is the current state of 227j?
My boss asked me to work tomorrow, I told him it was Christmas and I wanted to open my presents!
- rdy2bz
- OldUnreal Member
- Posts: 81
- Joined: Wed Apr 06, 2011 5:48 am
Re: What is the current state of 227j?
There's even a bug in the changelog: you still link to the old YaBB form which turns out to be defunc by now
- tlk
- OldUnreal Member
- Posts: 64
- Joined: Fri May 08, 2020 6:24 am
Re: What is the current state of 227j?
But we can try resumingNeon_Knight wrote: ↑Fri Jun 10, 2022 1:04 am I tried to do my best. But yeah, TL;DR is still too long.
Then again, it's a patch that spent 10 years in the making, the changelog was going to be huge anyways.
doubt that resuming is the right word to use. Russian for example has a verb from the noun "resume" - that's what you apparently were trying to say. Don't think that English has.
Tackled until Gameplay
honestly not sure what you even trying to say here
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
Oh, that's something I forgot to remove. It was a note I left in order to know where to pick up from. But I've completed the TL;DR, so it makes no sense for it to stay there.
EDIT: Also reworded the sentences atop of the TL;DR section.
EDIT: Also reworded the sentences atop of the TL;DR section.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
Last batch of screenshots before release
Reworked Dutch UMenu (credits to Rubie for this one)
Classic Menu Scaling
Reworked Dutch Classic Menu (credits again to Rubie for this one)
Reworked Dutch UMenu (credits to Rubie for this one)
Classic Menu Scaling
Reworked Dutch Classic Menu (credits again to Rubie for this one)
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Hyper
- OldUnreal Member
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- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: What is the current state of 227j?
The correct link is: https://oldunreal.com/phpBB3/viewtopic.php?f=3&t=264
I can't edit it because the Wiki page can only be edited by Wiki administrators which I'm not.
Images do not load because the new forum software dislikes http:// image links. The image URLs are working.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: What is the current state of 227j?
Fixing that one.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
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Re: What is the current state of 227j?
A first version of the installer is in testing as of now and available for the betatesters in the internal forums. Coming closer and closer!
Sometimes you have to lose a fight to win the war.
- Hyper
- OldUnreal Member
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- Joined: Fri Oct 11, 2002 5:41 pm
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Re: What is the current state of 227j?
Well, you're probably wondering why you can't download Unreal Patch 227j yet. You're right asking that because it should have been released by now according to previous messages. And you probably wonder what is happening and who is to blame for the delay:
What is happening: Beta testers have taken the time to double-check on the patch and found some additional issues and optimizations to include with 227j.
Who is to blame: I am, and a few other beta testers are.
Q: You have had 9 years to test. Why are you finding issues now? Shouldn't you have tested and reported them earlier?
A: You're right there. While I have been tester for 9 years I mostly focussed on getting 227j to run great at my servers. Now 227j is nearly done I've taken the opportunity to set many other activities aside and do a lot of play/client testing as well. These have led to a few more bug reports from my side which are handled now by Team OldUnreal. Progress there is excellent and I still have the feeling that a release is nearby. But I can't give a date. Mostly because it is not my responsibility as I'm just a beta tester but also because I don't know if any critical things will be found. We are all well aware that not all bugs can be fixed and that things that are not critical can be moved to a 227k or 228 release. So not every bug report will lead to delay.
What is happening: Beta testers have taken the time to double-check on the patch and found some additional issues and optimizations to include with 227j.
Who is to blame: I am, and a few other beta testers are.
Q: You have had 9 years to test. Why are you finding issues now? Shouldn't you have tested and reported them earlier?
A: You're right there. While I have been tester for 9 years I mostly focussed on getting 227j to run great at my servers. Now 227j is nearly done I've taken the opportunity to set many other activities aside and do a lot of play/client testing as well. These have led to a few more bug reports from my side which are handled now by Team OldUnreal. Progress there is excellent and I still have the feeling that a release is nearby. But I can't give a date. Mostly because it is not my responsibility as I'm just a beta tester but also because I don't know if any critical things will be found. We are all well aware that not all bugs can be fixed and that things that are not critical can be moved to a 227k or 228 release. So not every bug report will lead to delay.