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OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Questions, Tips&Tricks for the special patches
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ut405player
OldUnreal Member
Posts: 23
Joined: Wed May 01, 2019 1:22 pm

OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by ut405player »

I would like to know if there is any renderer either D3D or OpenGL for
Unreal v2.26Final and
Unreal: Return to Napali v2.26Final
that has frame rate limiter.

I have at present v2.1.0.7 for both and works great but I'd like to limit
framerate to 100 because on Radeon HD 7850 they both go crazy with 400-750fps.

I tried v2.1.0.8 and deleted the .ini before running it with the new version and nothing.
OpenGL renderer failed to load.

I will make separate installations for 2.27i, but I'd like 2.26 to work too with fps limiter if possible.

Thank you.
Last edited by ut405player on Fri Apr 03, 2020 7:15 pm, edited 1 time in total.
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by []KAOS[]Casey »

I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.
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ut405player
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Posts: 23
Joined: Wed May 01, 2019 1:22 pm

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by ut405player »

Thank you so much.
This render though old works splendidly in Unreal and Return to NaPali and I can cap
the framerate to 100 for a very enjoyable experience.
Here are my settings for it - same for U and U-Napali (brightness @ 0.5).

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
NoAATiles=True
NumAASamples=4
UseAA=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=100
SwapInterval=0
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailTextures=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=False
ShareLists=True
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=0
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
Last edited by ut405player on Sat Apr 04, 2020 10:56 pm, edited 1 time in total.
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shoober420
OldUnreal Member
Posts: 320
Joined: Sun Jun 17, 2012 7:21 pm

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by shoober420 »

I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.
Thank you so much for this. Easily the best way to play 226b. It would be awesome if you guys compiled the new XOpenGL for 226b when it’s out of beta.

https://github.com/ValveSoftware/Proton/issues/3805
Last edited by shoober420 on Tue Apr 28, 2020 12:12 am, edited 1 time in total.
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ut405player
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Posts: 23
Joined: Wed May 01, 2019 1:22 pm

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by ut405player »

It is sweet indeed. Good looking with that 16xAF, 8xAA, 8xTSS on GeForce's.

One quick update - I changed 1 setting as per my post about lower power consumption on GeForce's with it off.

Code: Select all

DynamicTexIdRecycleLevel=0
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ut405player
OldUnreal Member
Posts: 23
Joined: Wed May 01, 2019 1:22 pm

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Post by ut405player »

Is there any way to increase view depth (Z-far) of this OpenGL renderer?
I've searched the file and haven't found anything...
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