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WELCOME TO JURASSIC FOREST!

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 500
Joined: Wed Oct 19, 2011 7:49 am

WELCOME TO JURASSIC FOREST!

Post by EvilGrins »

The downside of every Jurassic Park / Jurassic World story has always been "sounds like a fun idea" but things always get out of hand and dinosaurs need to be killed.

So, why not have InGen (International Genetic Technologies) instead make a hunting preserve where guests can hunt dinosaurs?

As that's more or less what tends to happen anyway.

Yet another edit of the original DarkForest map. While I can no longer edit maps I can test them and this map (luckily) is complete.
Image

Usual assortment of various dinosaurs on it, for you and your team to hunt down and kill (or be eaten by as the case may be) along with some random other things.

What would any Jurassic experience be without InGen staff to make things unnecessarily complicated...
Image
...am I right?

Also, as all my old DarkForest edits had...
Image
...there's a Grim Reaper on the map.

For the most part this shouldn't be a problem, it's located in an all but impossible part of the map to access (fortunately) but in the event someone foolishly or accidentally shoots it... it will rain down unholy chaos on every living thing on the map.

Try to not let that happen.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/hern24r8 ... EST_JW.zip

Oh, by the way (as a friend continually gripes on this) if you already have BPak.u on your system you don't need to use the version in the .zip as there's multiple versions of this file and they're all compatible; unless someone made a new one recently I'm unfamiliar with.
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Leo T_C_K
OldUnreal Member
Posts: 3673
Joined: Sat Aug 27, 2005 6:24 pm

Re: WELCOME TO JURASSIC FOREST!

Post by Leo T_C_K »

Why the reaper?
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EvilGrins
OldUnreal Member
Posts: 500
Joined: Wed Oct 19, 2011 7:49 am

Re: WELCOME TO JURASSIC FOREST!

Post by EvilGrins »

Leo T_C_K wrote: Mon Sep 25, 2023 1:32 pm Why the reaper?
I placed it on the first DarkForest map I edited as a gag, and each subsequent edit was off that original. · https://unreal-games.livejournal.com/116266.html

Mostly mention it for players that love a challenge so much they'd risk going after it, once they figure out where it is.
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