Fairly symmetrical map, even with the curve.
What we have here is an L-shaped map with a golf theme...
...which I've had enhanced on a few levels.
Map initially only had 1 glaring issue · https://ut99.org/viewtopic.php?t=14492 · which caused a texture conflict.
Original skybox was butt-ugly, Anubitek fixed that nicely.
I changed various textures all over the map (was originally a clan map) and added 2 "caddies" 1 to each team.
Initial pathing was an issue too, which Nelsona fixed. I'm funny, when playing against bots I like them to have at least the potential to beat me but the original pathing had bots never getting the flag... and if they accidentally did they never took it back to their own base.
Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/j5ufdp0f ... thHole.zip
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
CTF-UTDMS-7thHole
Moderator: Buggie