Is it possible to customize the classic menu (the pre-gold one, the keyboard oriented one with the green fonts) to not show certain items or show additional items?
Like if I wanted to, for example, hide the multiplayer item in the menu or add the botmatch item to the main screen.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Customizing the classic Unreal menu
- Reborn
- OldUnreal Member
- Posts: 47
- Joined: Thu Mar 16, 2017 6:55 am
Re: Customizing the classic Unreal menu
No.napalicreature wrote: ↑Fri Dec 22, 2023 6:48 pm Is it possible to customize the classic menu (the pre-gold one, the keyboard oriented one with the green fonts) to not show certain items or show additional items?
Like if I wanted to, for example, hide the multiplayer item in the menu or add the botmatch item to the main screen.
MainMenu not configurable.
Class UnrealHud:
Code: Select all
var() class<menu> MainMenuType;
MainMenuType=Class'UnrealShare.UnrealMainMenu'
MainMenu = Spawn(MainMenuType, self);
Code: Select all
if ( Selection == 1 )
ChildMenu = spawn(class'UnrealGameMenu', owner);
else if ( Selection == 2 )
ChildMenu = spawn(class'UnrealMultiPlayerMenu', owner);
else if ( Selection == 3 )
ChildMenu = spawn(class'UnrealOptionsMenu', owner);
else if ( Selection == 4 )
ChildMenu = spawn(class'UnrealVideoMenu', owner);
else if ( (Selection==5) && bShareware )
ChildMenu = spawn(class<menu>(DynamicLoadObject("UnrealIOrder.UnrealOrderMenu",class'Class')), owner);
else
ChildMenu = spawn(class'UnrealQuitMenu', owner);
I strongly do not recommend doing this.
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- Posts: 4
- Joined: Sat Aug 27, 2022 12:00 pm
Re: Customizing the classic Unreal menu
Interesting.
Thanks for the info!
Thanks for the info!
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Customizing the classic Unreal menu
You can however write a replacement console class that will utilize a new menu class instead of this one(or a subclass).