great work with the native unreal binary. I experience one problem though. The music seems to "lag behind". This means that in the opening intro flight at first there is no music but halfway through it starts playing. If I start a new single player game (or botmatch) the same music keeps playing for a while and then stops or changes to the new music (based on what map I play).
On the console this gets logged:
I'm using Arch Linux x86_64. To get unreal to work i installed "freealut 1.1.0", "lib32-freealut 1.1.0", "fmodex 4.36.00" and "lib32-fmodex 4.36.00".Processors / Cores 2
Forcing CPU affinity disabled.
Failed, trying (again) default device
EFX Extensions found
FMOD couldn't set 200 buffer size!