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64 bit compatabillity

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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DieHard SCWS
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64 bit compatabillity

Post by DieHard SCWS »

Last night i was on HLK TeamSpeak where the mouse sensitivity issue came up(see Jackrabbit's post). In that same conversation we also talked about the 64 bit compatabillity.

Besides {HLK}Hifi's mouseproblem, he also was talking about the 64 bit compatabillity. I am not a 64 bit user, but i thought, this too may be part of the 227 patch.


Or some other programmer could make a decent compatabillity tool.


I don't know anything about the subject, so i have no clue if this should be part of the 227 patch or a seperate driver (?) for 64 bit. But seeing the fact that all systems will go more and more towards 64 bit, this at least could be an important issue very soon.


I am just pointing on a near future possible  :o problem for Unreal users.
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Smirftsch
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Re: 64 bit compatabillity

Post by Smirftsch »

i already thought about a 64bit version of Unreal, but i have currently no idea how much work it will be. And aside the free vc++ express version for 32bit there is none for 64bit from microsoft. I can't afford a complete new development studio at the moment....

But i'm pretty sure Unreal will run in a 64Bit Windows. If not...well, there is still time, not many people are using 64Bit Windows yet.
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DieHard SCWS
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Re: 64 bit compatabillity

Post by DieHard SCWS »

If i am correct Hifi was able to run it alright, but i am not sure what problems he had. But the main part from my story was just a reminder that 64 does excist in case no-one had already realized it :)


And if i see him again, i will ask him if there are drivers (?) or tools (32 bit box ?)that are needed to run it. If those are there and uptainable ill add them to the downloads.
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Last edited by DieHard SCWS on Mon Jun 05, 2006 4:05 pm, edited 1 time in total.
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Smirftsch
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Re: 64 bit compatabillity

Post by Smirftsch »

windoze64 is a bi-arch system that shouldnt require anything additional to run 32bit apps. Not sure about vista however.
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Hyper
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Re: 64 bit compatabillity

Post by Hyper »

Vista will ship in both 32- and 64 bit versions. The 64-bit version will also run 32-bit software, but in a slightly lower speed than the 32-bit version of Vista.
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Fuzzhead
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Re: 64 bit compatabillity

Post by Fuzzhead »

i already thought about a 64bit version of Unreal, but i have currently no idea how much work it will be. And aside the free vc++ express version for 32bit there is none for 64bit from microsoft. I can't afford a complete new development studio at the moment....

But i'm pretty sure Unreal will run in a 64Bit Windows. If not...well, there is still time, not many people are using 64Bit Windows yet.
dont stress it smirftsch :P im running unreal on my 64 bit oporating system as we speak and its running perfectly fine, although the same im sure the 227 patch will run naturally on 64 bit oses ;D
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Re: 64 bit compatabillity

Post by Smirftsch »

Good news. I expected it to be like that but now its confirmed. Thanks :)
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