Hi!
Krull0r's 227 map updating project inspired me to do some work with the official Deathmatch maps. I've started with two basic features, the levelshot and the zone names.
Speaking of which... the point of the thread: I remember that in the Tournament games (at least in UT99 and UT2004) zone names were used in team games to tell players where their teammates were. At least in regular Unreal TDM (Botmatch, haven't tried online) didn't saw such use. is there any part of the game where zone names (LocationStrings -> ZoneName) are used?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Question about the ZoneName feature
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Question about the ZoneName feature
Last edited by Neon_Knight on Sun May 06, 2018 8:44 am, edited 1 time in total.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Alien3674
- OldUnreal Member
- Posts: 24
- Joined: Thu Aug 10, 2017 11:06 pm
- Location: Russia
Re: Question about the ZoneName feature
In fact, in 227I, these variables 'ZoneName' and the array 'LocationStrings' in the code are not used. But they can be used in a network game with third-party mods.