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new game?!

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dustinechoes849
OldUnreal Member
Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

new game?!

Post by dustinechoes849 »

In singleplayer campaigns such as the Unreal PSX Rework and StarGate: Talisman, they add an extra campaign option to the "New Game" menu.
How do people pull that off?
Thanks! :D

btw, mod is made in 227i




Sorry if this wasn't the right board to post this.
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Turboman.
OldUnreal Member
Posts: 897
Joined: Tue Feb 04, 2003 6:40 pm

Re: new game?!

Post by Turboman. »

Put a random .int file in your unreal/system directory containing the following:

Code: Select all

[Public]
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="entry;The Famous Entry Level") 
will make the map (entry) appear in the singleplayer menu, this trick only works in 227 btw.
Last edited by Turboman. on Wed Sep 14, 2016 6:37 pm, edited 1 time in total.
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Leo T_C_K
OldUnreal Member
Posts: 3673
Joined: Sat Aug 27, 2005 6:24 pm

Re: new game?!

Post by Leo T_C_K »

Yes and before that, there were alternative methods, but less easier than this. Technically this solution makes less sense, but unreal gold had two supports for custom campaigns through the menu.

One of the ways is to create a class and int file that will make it avaiable hrough the mod menu. In practice the only mod i've seen do this in unreal gold umenu is actually firestorm as it was in 2006.

The other way is addin the campaign through configs/ints to the new game menu and it was different and partially broken.

The 227 system is very different but easy to duplicate and very easy to add anything there.
Last edited by Leo T_C_K on Fri Sep 16, 2016 10:44 am, edited 1 time in total.
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