I decided I wanted to play around with some ideas and create a dinky little monster. (No new meshes or scripts, just using the parent class and changing the properties a bit)
I created a package and the class.
I load the game, but it doesn't attack on sight whenever I come across it. If I touch it or hurt it, it will, but aside from that, I can't get it to function like any other Hostile monster will when it spots a player.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
MyPackageMonsters
- yrex .
- OldUnreal Member
- Posts: 275
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: MyPackageMonsters
You still have to compile the script, otherwise weird stuff will happen.
My work | contact: ampoyrex at wp dot pl
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
- JollyOlSport
- OldUnreal Member
- Posts: 37
- Joined: Tue Dec 15, 2015 2:41 am
Re: MyPackageMonsters
Yes, I have it set to Hate the player, lol
Compiling the script doesn't change anything. Still having issues
Compiling the script doesn't change anything. Still having issues