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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Gforce 4 with unreal?
- Kick
- OldUnreal Member
- Posts: 11
- Joined: Sun Apr 14, 2002 5:41 am
Gforce 4 with unreal?
I would like to know if anyone out there has the new gforce 4 like i do and has had any luck with the 224 with the openGL patch working without getting clipping in the textures because this is what i have and i see clipping going on and off in openGL patch with 224 and not sure what to do.
I have the latest drivers for the g4 vidio card, now what?
anyone's help would be much apreciated, thanks everyone!
*Kick!*(D.O.D)
http://www.geocities.com/kicksterrr
I have the latest drivers for the g4 vidio card, now what?
anyone's help would be much apreciated, thanks everyone!
*Kick!*(D.O.D)
http://www.geocities.com/kicksterrr
[shadow=red,left,300]=BAD=Kick!=>
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- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Gforce 4 with unreal?
haven't tried myself witth a GF4 but should normaly do like GF3 sinc ethe new features in the GF4 are not used by Unreal anyway. What are your advanced settings ?
Sometimes you have to lose a fight to win the war.
- Kick
- OldUnreal Member
- Posts: 11
- Joined: Sun Apr 14, 2002 5:41 am
Re: Gforce 4 with unreal?
well i installed the gl patch and 224 just like i did for my gf3 but i get clipping bsp holes sometimes and my adv opt is set to use the openGL render device, wonder why it does that?
the G3 card did not do that!
what would you like to know about the adv opt?
let me know
Kick!
the G3 card did not do that!
what would you like to know about the adv opt?
let me know
Kick!
[shadow=red,left,300]=BAD=Kick!=>
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- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Gforce 4 with unreal?
the options you set for the opengl rendering device. Aside this i would give 226 with the OpenGL patch a run because parts of the unreal internal rendering stiuff was changed in 226 - don't know if this will affect you problem, but unless we know what its caused by its worth a try....
Sometimes you have to lose a fight to win the war.
- Kick
- OldUnreal Member
- Posts: 11
- Joined: Sun Apr 14, 2002 5:41 am
Re: Gforce 4 with unreal?
thanks Smirftsch but i want to keep using the 224 because if i don't, then i can't make my maps and have others play them in 224 patch, i don't know how to convert backwards at all.
someone i know did it once but it screwed up the map, the fires were all out of wack and stuff so i had to go around the whole thing and redo it, not fun........
here are the settings for the openGL: [SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False Hope this helps, let me know what you think, any help would be great! [glb][/glb]
[glb]Kick!
kickkkk@hotmail.com[/glb]
someone i know did it once but it screwed up the map, the fires were all out of wack and stuff so i had to go around the whole thing and redo it, not fun........
here are the settings for the openGL: [SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False Hope this helps, let me know what you think, any help would be great! [glb][/glb]
[glb]Kick!
kickkkk@hotmail.com[/glb]
[shadow=red,left,300]=BAD=Kick!=>
[/shadow][glow=red,2,300]=BALLS=ATTITUDE=AND=DETERMINATION=>
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[/shadow][glow=red,2,300]=BALLS=ATTITUDE=AND=DETERMINATION=>
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- Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: Gforce 4 with unreal?
Those are the settings for the metal rendering mode for S3 cards, the openGL option are under [OpenGL.RenderDevice]
War doesn't determine who is right, war determines who is left...
- Kick
- OldUnreal Member
- Posts: 11
- Joined: Sun Apr 14, 2002 5:41 am
Re: Gforce 4 with unreal?
oops, your right, what was i thinking!
here it is (and i hope it's right)
[OpenGLDrv.OpenGLRenderDevice]
UseFisheye=False
UseMultiTexture=True
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=False
UseTrilinear=True
UseAlphaPalette=True
UseS3TC=True
Use4444Textures=False
MaxAnisotropy=0
UseFilterSGIS=False
MaxTMUnits=3
DisableSpecialDT=False
LODBias=0.000000
DetailMax=3
GammaOffset=0.000000
MaxLogTextureSize=1024
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
RefreshRate=0
UseVertexSpecular=True
AlwaysMipmap=False
UsePalette=True
ShareLists=False
UsePrecache=False there!
is that right?
Kick!
here it is (and i hope it's right)
[OpenGLDrv.OpenGLRenderDevice]
UseFisheye=False
UseMultiTexture=True
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTNT=False
UseTrilinear=True
UseAlphaPalette=True
UseS3TC=True
Use4444Textures=False
MaxAnisotropy=0
UseFilterSGIS=False
MaxTMUnits=3
DisableSpecialDT=False
LODBias=0.000000
DetailMax=3
GammaOffset=0.000000
MaxLogTextureSize=1024
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
RefreshRate=0
UseVertexSpecular=True
AlwaysMipmap=False
UsePalette=True
ShareLists=False
UsePrecache=False there!
is that right?
Kick!
[shadow=red,left,300]=BAD=Kick!=>
[/shadow][glow=red,2,300]=BALLS=ATTITUDE=AND=DETERMINATION=>
[/glow]
[/shadow][glow=red,2,300]=BALLS=ATTITUDE=AND=DETERMINATION=>
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- Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: Gforce 4 with unreal?
Try messing with
UseVertexSpecular
and
AlwaysMipmap
else I don't see anything wrong.
What are your driver version?
UseVertexSpecular
and
AlwaysMipmap
else I don't see anything wrong.
What are your driver version?
War doesn't determine who is right, war determines who is left...