For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Rune version?

This forum is for the new audio renderer for UEngine 1 based games, like Unreal, UnrealTournament, DeusEx and Rune. Missing a Game? Want to develop yourself? Let us know!
Post Reply
User avatar
lowenz
OldUnreal Member
Posts: 338
Joined: Fri Dec 28, 2007 9:31 am

Rune version?

Post by lowenz »

A version for Rune (NOT classic, the original Rune 1.07)?
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

oh yes, guess can do that. Gimme a few days, need to dig out my Rune CD ^^
Last edited by Smirftsch on Tue Oct 21, 2014 6:02 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
lowenz
OldUnreal Member
Posts: 338
Joined: Fri Dec 28, 2007 9:31 am

Re: Rune version?

Post by lowenz »

oh yes, guess can do that. Gimme a few days, need to dig out my Rune CD ^^
Thanks man, I really hate the "hero" rethoric but you're such a great guy!
The problem is the same of DX, UT, Unreal.....original Galaxy Audio renderer works really bad on a modern OS (Win 8.1 in my case).
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

haha, thank me when I made it and feel free to bother me if drainbamaged me keeps forgetting it again :)
Sometimes you have to lose a fight to win the war.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

Rune 1.07 requires still the CD? Really? I mean....really?





really?
get out of here!

:P
Sometimes you have to lose a fight to win the war.
User avatar
lowenz
OldUnreal Member
Posts: 338
Joined: Fri Dec 28, 2007 9:31 am

Re: Rune version?

Post by lowenz »

LOL

And Undying ( [url]http://en.wikipedia.org/wiki/Clive_Barker's_Undying[/url] ) too would need D3D9, OpenGL, OpenAL..... :P

It's such a classic :D
Last edited by lowenz on Sun Oct 26, 2014 9:03 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

are there headers for it?

Update: Rune version is causing me some trouble with linker and runtime, didn't find a way around it yet.
Sometimes you have to lose a fight to win the war.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

finally got a working version:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1420981956

Thanks to hanfling who helped me figuring out!
Last edited by Smirftsch on Sun Jan 11, 2015 1:29 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
lowenz
OldUnreal Member
Posts: 338
Joined: Fri Dec 28, 2007 9:31 am

Re: Rune version?

Post by lowenz »

finally got a working version:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1420981956

Thanks to hanfling who helped me figuring out!
Thanks!
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Rune version?

Post by Smirftsch »

say, is there still an active (forum) community for Rune? Getting no feedback at all from this side.
Sometimes you have to lose a fight to win the war.
Post Reply

Return to “ALAudio (OpenAL), FMOD (FMOD3 and FMOD Ex) or other new audio renderer for UEngine 1 Games”