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ZRangeHack question

Questions, Tips&Tricks for the special patches
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Feralidragon
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Posts: 239
Joined: Thu Jul 24, 2008 6:57 pm

ZRangeHack question

Post by Feralidragon »

Hi there,

I just wanted to ask if there's any other known issue with the custom renderers ZRangeHack property set to False besides:
- having that HUD overlapping by the Redeemer and Flak;
- having flickering decals on distance with old video cards;
?

Thanks in advance. :)
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Smirftsch
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Re: ZRangeHack question

Post by Smirftsch »

I think there was something with execDrawPortal, but I'm not entirely sure and this was always a bit buggy anyway...
Sometimes you have to lose a fight to win the war.
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Feralidragon
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Posts: 239
Joined: Thu Jul 24, 2008 6:57 pm

Re: ZRangeHack question

Post by Feralidragon »

Hmmm.... cool, I am not intending to use portals in canvas nor I know any mod that depends on them (yeah, from the moment they don't render sprites, at least in UT, they're pretty much useless imo, besides being unstable even rendering what they can).

Thanks for the reply. :D
Last edited by Feralidragon on Thu Mar 15, 2012 1:39 pm, edited 1 time in total.
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