Hi there,
I just wanted to ask if there's any other known issue with the custom renderers ZRangeHack property set to False besides:
- having that HUD overlapping by the Redeemer and Flak;
- having flickering decals on distance with old video cards;
?
Thanks in advance.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
ZRangeHack question
- Feralidragon
- OldUnreal Member
- Posts: 239
- Joined: Thu Jul 24, 2008 6:57 pm
- Smirftsch
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Re: ZRangeHack question
I think there was something with execDrawPortal, but I'm not entirely sure and this was always a bit buggy anyway...
Sometimes you have to lose a fight to win the war.
- Feralidragon
- OldUnreal Member
- Posts: 239
- Joined: Thu Jul 24, 2008 6:57 pm
Re: ZRangeHack question
Hmmm.... cool, I am not intending to use portals in canvas nor I know any mod that depends on them (yeah, from the moment they don't render sprites, at least in UT, they're pretty much useless imo, besides being unstable even rendering what they can).
Thanks for the reply.
Thanks for the reply.
Last edited by Feralidragon on Thu Mar 15, 2012 1:39 pm, edited 1 time in total.