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[Core.dll] Client application crash

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Hyper
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Posts: 3515
Joined: Fri Oct 11, 2002 5:41 pm
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[Core.dll] Client application crash

Post by Hyper »

Okay, here is my first bug report:

Relevant system specs:
nVidia GeForce 7800 GT 256MB
Windows Vista 32-bit
Graphics Driver 162.22_forceware_winvista_32bit_english_whql
RAM: 2 GB
CPU: AMD Athlon 64 x2
Unreal 227 beta, using OpenGL rendering

Problem Description:
While playing a coop game, a message appeared that Unreal.exe is no longer working, and an error report was being made. After this the application closes. [Appcrash]

Windows error reporting details, translated from Dutch:
Product
Unreal.exe

Problem
No longer working

Date
27-12-2007 1:07

Status
Not reported

Problem with signature
Name of event:      APPCRASH
Name of application:      Unreal.exe
Version of application:      0.0.0.0
Timestamp:      4772baec
Error module:      Core.dll
Version of module:      0.0.0.0
Timestamp of error module:      4772ba0c
Exception code:      c0000005
Exception margin:      00030be3
OS version:      6.0.6000.2.0.0.256.1
Country-id:      1043
Extra information 1:      eed1
Extra information 2:      adefde6a7c4c00314c6ffca90aae5b41
Extra information 3:      c169
Extra information 4:      dba2ef89aa0a2ba08d41d0c4cf20e64d

These files may help with the problem description
Version.txt
AppCompat.txt
memory.hdmp
minidump.mdmp
Logfile:

Code: Select all

Log: LoadMap: 85.181.14.120:27777/sancient1?Name=Hyper.nl?Class=UnrealShare.MaleThree?Password=NoneOfYourBusiness?Skin=Male3Skins.Bane?Team=255
Log: File loaded sancient1
Init: Shut down moving brush tracker for Level Unreal.MyLevel
Log: File loaded sancient1
Log: Collecting garbage
Log: Purging garbage
Log: 53925.4ms Unloading: Package Unreal
Log: 53929.4ms Unloading: Package Liquids
Log: 53933.4ms Unloading: Package flyby
Log: 53938.4ms Unloading: Package ALAudio
Log: Garbage: objects: 19638->19242; refs: 593252
Log: Bringing Level sancient1.MyLevel up for play (117)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Hyper.nl
ScriptLog: Password NoneOfYourBusiness
Log: Possessed PlayerPawn: MaleThree Entry.MaleThree1
ScriptLog: All inventory from Hyper.nl is accepted
Init: Initialized moving brush tracker for Level sancient1.MyLevel
Log: Possessed PlayerPawn: zcPPMaleThree sancient1.zcPPMaleThree0
ScriptLog: Ping Timeout from 67.121.115.13 Giving Up
ScriptLog: Ping Timeout from 72.23.124.124 Giving Up
ScriptLog: Ping Timeout from 85.141.228.168 Giving Up
ScriptLog: Console leaving Typing
ScriptLog: Centering Console WIndow
Log: EndFullscreen
Log: Enter SetRes()
Log: UnSetRes() -> hRC != NULL
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : GeForce 7800 GT/PCI/SSE2/3DNOW!
Init: GL_VERSION    : 2.1.1
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 12
ScriptLog: Centering Console WIndow
ScriptLog: HideConsole()
ScriptLog: Centering Console WIndow
ScriptLog: HideConsole()
Log: AttemptFullscreen
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : GeForce 7800 GT/PCI/SSE2/3DNOW!
Init: GL_VERSION    : 2.1.1
Init: 
Please note that the last part of the log seems to be missing, probably because the app crashed before it was written to disk.
Last edited by Hyper on Thu Dec 27, 2007 1:42 am, edited 1 time in total.
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Smirftsch
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Re: [Core.dll] Client application crash

Post by Smirftsch »

maybe the first critical here. Never appeared to me- need a way to reproduce, then I can debug...the logs unfortunately show no useful informations...
Sometimes you have to lose a fight to win the war.
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TCP_Wolf
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Joined: Sun Mar 03, 2002 12:04 pm
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Re: [Core.dll] Client application crash

Post by TCP_Wolf »

I smell a Vista specific POS.
-=]HONESTY PAYS[=-
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Leo T_C_K
OldUnreal Member
Posts: 3673
Joined: Sat Aug 27, 2005 6:24 pm

Re: [Core.dll] Client application crash

Post by Leo T_C_K »

No, this is actually the same crash I had too. And I am not Vista user.
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Smirftsch
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Joined: Wed Apr 29, 1998 10:00 pm
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Re: [Core.dll] Client application crash

Post by Smirftsch »

really need a way to reproduce...
Sometimes you have to lose a fight to win the war.
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