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OpenGL graphics glitch

Questions, Tips&Tricks for the special patches
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Amaroq Clearwater
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Posts: 264
Joined: Thu Mar 06, 2014 11:29 am

OpenGL graphics glitch

Post by Amaroq Clearwater »



Here is a glitch I encountered using the OpenGL renderer. The energy-field effect from picking up a shieldbelt is opaque and I can't see the textures underneath. I forgot which version of the OpenGL render for 227 I am using, but it is one of the more recent ones.
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スマイル・ドラゴン
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Re: OpenGL graphics glitch

Post by スマイル・ドラゴン »

I've never seen that code function. Though some mods actually try to force that what you're seeing to work.

The effect is actually the shieldbelt effect when HighDetailActors is set to False in the renderer's options.
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Amaroq Clearwater
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Posts: 264
Joined: Thu Mar 06, 2014 11:29 am

Re: OpenGL graphics glitch

Post by Amaroq Clearwater »

Thanks.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*

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"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
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