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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
weapon conversion
- [TAOZ]Ralimore
- Posts: 2
- Joined: Sun Nov 29, 2009 7:22 pm
weapon conversion
Can somone post the conversion list for unreal weapons to inf weapons.
asmd=
flak cannon=
etc
I used to know but im getting old.
asmd=
flak cannon=
etc
I used to know but im getting old.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: weapon conversion
1. There are no conversions, the only obvious property that can be the same for a regular and Infiltration weapon is the weapon slot, so as you stated previously ASMD is on the same slot as MP5 (#4), Eightball/M16 = #5, Stinger/Shotgun = #3, Automag/Pistol = #2, DP/Nades = #1, Flak Cannon/GL = #6, Razorjack/PSG = #7, GES Bio Rifle/AT4 (rocket launcher) = #8 and Rifle/Robar = #9. I don't remember if there's anything on the Minigun (#10) slot, didn't play in a while, but I think there's nothing on slot #10.
2. You don't have to delete and re-post a thread to change what you typed, there is an Edit button near the top of your post.
2. You don't have to delete and re-post a thread to change what you typed, there is an Edit button near the top of your post.
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- Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: weapon conversion
There is an int file for Infiltration? o_o I don't have an int file but it works anyway...
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- Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: weapon conversion
atleast i tought there was. maybe it was some class i found when digging through infiltration classes. the list exists, im sure. either in INT format or as Uscript.
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: weapon conversion
Nothing significant in those files...
Infiltration.int
Infiltration.int
Code: Select all
[Public]
Object=(Name=Infiltration.INFIL_GameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=Infiltration.INFIL_StandoffGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=Infiltration.INFIL_DeathMatch,Class=Class,MetaClass=Engine.GameInfo)
Preferences=(Caption="Infiltration",Parent="Game Types",Class=Infiltration.INFIL_GameInfo)
Preferences=(Caption="Infiltration Maps",Parent="Map Lists",Class=Infiltration.INFIL_MapList)
[INFIL_GameInfo]
ClassCaption=[INF] Classic
NewTeamMessage=" has joined the "
TeamColor[0]=Attackers
TeamColor[1]=Defenders
TeamColor[2]=Spectator
TeamColor[3]=
GameName=[INF] Classic
[INFIL_StandoffGame]
ClassCaption=[INF] Standoff
NewTeamMessage=" enlisted for "
TeamColor[0]=Jungle
TeamColor[1]=Urban
TeamColor[2]=Desert
TeamColor[3]=
GameName=[INF] Standoff
[INFIL_DeathMatch]
ClassCaption=[INF] DeathMatch
GameName=[INF] DeathMatch
- TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
- Contact:
Re: weapon conversion
I believe he wanted to know what the default Infiltration mutator / gametype replaces default items with...?!
-=]HONESTY PAYS[=-
- Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: weapon conversion
Yah! i cant find it.I believe he wanted to know what the default Infiltration mutator / gametype replaces default items with...?!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: weapon conversion
I believe he isn't even checking back here anymore.
But then again, I could be wrong.Last Online: 01.12.2009 at 05:04:01
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