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weapon conversion

Anything related to the Infiltration-Mod
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[TAOZ]Ralimore
Posts: 2
Joined: Sun Nov 29, 2009 7:22 pm

weapon conversion

Post by [TAOZ]Ralimore »

Can somone post the conversion list for unreal weapons to inf weapons.
asmd=
flak cannon=
etc


I used to know but im getting old.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: weapon conversion

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

1. There are no conversions, the only obvious property that can be the same for a regular and Infiltration weapon is the weapon slot, so as you stated previously ASMD is on the same slot as MP5 (#4), Eightball/M16 = #5, Stinger/Shotgun = #3, Automag/Pistol = #2, DP/Nades = #1, Flak Cannon/GL = #6, Razorjack/PSG = #7, GES Bio Rifle/AT4 (rocket launcher) = #8 and Rifle/Robar = #9. I don't remember if there's anything on the Minigun (#10) slot, didn't play in a while, but I think there's nothing on slot #10.

2. You don't have to delete and re-post a thread to change what you typed, there is an Edit button near the top of your post. :P
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Pyro
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Joined: Wed Jul 18, 2007 5:35 pm

Re: weapon conversion

Post by Pyro »

he means the int file i geuss, sorry i dont have it.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: weapon conversion

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

There is an int file for Infiltration? o_o I don't have an int file but it works anyway...
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Pyro
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Joined: Wed Jul 18, 2007 5:35 pm

Re: weapon conversion

Post by Pyro »

atleast i tought there was. maybe it was some class i found when digging through infiltration classes. the list exists, im sure. either in INT format or as Uscript.
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HeadShot
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Joined: Wed Nov 21, 2007 4:30 pm

Re: weapon conversion

Post by HeadShot »

Nothing significant in those files...

Infiltration.int

Code: Select all

[Public]
Object=(Name=Infiltration.INFIL_GameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=Infiltration.INFIL_StandoffGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=Infiltration.INFIL_DeathMatch,Class=Class,MetaClass=Engine.GameInfo)
Preferences=(Caption="Infiltration",Parent="Game Types",Class=Infiltration.INFIL_GameInfo)
Preferences=(Caption="Infiltration Maps",Parent="Map Lists",Class=Infiltration.INFIL_MapList)

[INFIL_GameInfo]
ClassCaption=[INF] Classic
NewTeamMessage=" has joined the "
TeamColor[0]=Attackers
TeamColor[1]=Defenders
TeamColor[2]=Spectator
TeamColor[3]=
GameName=[INF] Classic

[INFIL_StandoffGame]
ClassCaption=[INF] Standoff
NewTeamMessage=" enlisted for "
TeamColor[0]=Jungle
TeamColor[1]=Urban
TeamColor[2]=Desert
TeamColor[3]=
GameName=[INF] Standoff

[INFIL_DeathMatch]
ClassCaption=[INF] DeathMatch
GameName=[INF] DeathMatch
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TCP_Wolf
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Re: weapon conversion

Post by TCP_Wolf »

I believe he wanted to know what the default Infiltration mutator / gametype replaces default items with...?!
-=]HONESTY PAYS[=-
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Pyro
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Joined: Wed Jul 18, 2007 5:35 pm

Re: weapon conversion

Post by Pyro »

I believe he wanted to know what the default Infiltration mutator / gametype replaces default items with...?!
Yah! i cant find it.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: weapon conversion

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I believe he isn't even checking back here anymore.
Last Online: 01.12.2009 at 05:04:01
But then again, I could be wrong.
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