I'm trying to alter the Engine.u package of Unreal 227i in order to make it compatible with Deus Ex packages. The reason I'm doing that is so that I can use UnrealEd 2.2 with Deus Ex levels.
I exported the Engine.u scripts and textures, added a few variables to the Actor class as an experiment, and recompiled. Unfortunately, UnrealEd.exe fails with an error when starting. So does Unreal.exe (but I don't care about that).
When I recompile without any changes, it works fine. When I only add a single variable, it sometimes works fine too.
What I added to the Actor class:
Code: Select all
var bool neob91_foo;
var float neob91_bar;
var int neob91_baz;
Any help is appreciated!
PS, I am aware of the Deus Ex Editing Pack that features UEd 2, but it was done in a hacky way, and there is potential for issues there.