I would like to mention that I'm very likely an edge case as I'm running FreeBSD 13.2 with a Ubuntu 22.04 LTS Linux jail - but I do have other 3d Linux games that do work with this system.
Anyway, I have the log output:
Code: Select all
Log: Log file open, Mon Oct 9 01:01:55 2023
Init: Name subsystem initialized
Init: Version: 469
Init: Revision: d (Preview)
Init: Compiled: Aug 21 2023 08:39:29
Init: Command line:
Init: Base directory:
Init: Character set: Unicode
Log: Bound to SDLDrv.so
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: CPU Detected: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (GenuineIntel)
Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2
Init: CPU Processors=4
Init: Timer Frequency=3407.989050 MHz - Timing Source = gettimeofday
Log: Your ini had WinDrv...Forcing use of SDLDrv instead.
Init: Unreal engine initialized
Init: Detected 0 joysticks
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Bound to IpDrv.so
Critical: appError called:
Critical: Assertion failed: GetPropertiesSize()>=sizeof(UObject) [File:/home/stijn/UnrealTournament/Core/Src/UnClass.cpp] [Line: 1241]
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Critical: Propagating Error
Critical: Error reentered: Throwing C++ exception for error logging
Critical: Propagating Error
Critical: Error reentered: Assertion failed: GObjBeginLoadCount>0 [File:/home/stijn/UnrealTournament/Core/Src/UnObj.cpp] [Line: 3024]
Critical: Propagating Error
Log: HandleError
Log: Log file closed, Mon Oct 9 01:02:15 2023